kuroi-_-

South Korea
On FACEIT since 2023 234 matches tracked 60 matches in 30 days
Last updated:

How does kuroi-_- play?

Rating 0.96 (from 233 matches) K/R 0.68 ADR 72.9 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 9

Compared with 1,507 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−4 pp · Ø 50% better than 14%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 59%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 0.95−0.05 · Ø 1.00 better than 27%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.1%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 20%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 34%
MVPs per match 2.0−0.2 · Ø 2.2 better than 21%
4Ks and aces 18x 4K, 0 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 13%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 90%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +74
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −5.9, Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.66 (at the start 0.74). Clearly below the average (0.73).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
61 matches · 41% win rate
On Mirage −25 ELO
74 matches · 58% win rate
On Wednesdays +4 ELO, win rate 38%

kuroi-_- loses the most ELO on Dust 2: −83 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.96 · Nuke
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
58% better than 76%
0.68 better than 25%
74.0 better than 20%
0.95 better than 28%
47% of 312 duels better than 27%
34% of 53 situations better than 42%
Dust 261
41% better than 21%
0.62 better than 6%
67.8 better than 3%
0.87 better than 8%
39% of 228 duels better than 5%
34% of 29 situations better than 43%
Anubis45
47% better than 34%
0.71 better than 38%
76.4 better than 27%
1.01 right on the average
48% of 127 duels better than 35%
43% of 30 situations better than 66%
Ancient31
35% better than 10%
0.72 better than 41%
71.7 better than 7%
1.02 better than 55%
58% of 90 duels better than 85%
17% of 18 situations better than 8%
Nuke18
56% better than 54%
0.77 better than 60%
78.3 better than 34%
1.10 better than 69%
44% of 52 duels better than 15%
33% of 6 situations better than 34%
Inferno3
0% -
0.68 -
77.2 -
0.99-
36% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kuroi-_- plays

Across 234 matches kuroi-_- averages K/R 0.68 and ADR 72.9; the rating across the 233 rated matches is 0.96. Most room to improve: Utility hit rate at 21%, better than only 1% of level 9 players. Averages 15.1 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 74 matches. In 76 of 233 matches the rating was 1.10 or higher (33%), in 96 it was below 0.90. In 159 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. kuroi-_- loses the most ELO on Dust 2 (−83 ELO, win rate 41%). Things go best on Anubis (+34 ELO, win rate 47%). Match no. 4 of the day goes best: 58% win rate, −19 ELO. Improved over the last three months: ELO +74. Got weaker: K/R −0.08, Rating −0.13, ADR −5.9, Headshots −6 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 60 matches, win rate 47%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.