kurai02

Russia
On FACEIT since 2020 143 matches tracked 34 matches in 30 days
ELO ▲ 98
2,112
30-day peak: 2,124
Rank EU
#175,263
Russia #49,598 in Russia
Last updated:

How does kurai02 play?

Rating 0.88 (from 106 matches) K/R 0.59 ADR 66.2 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Weakness
Where do the kills come from?

0.84 K/D and so clearly below the average (1.03).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.84−0.19 · Ø 1.03 better than 2%
Pistol kills per match 2.3
Zeus kills4 in 143 matches
Knife kills 15 in 143 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.8% of rounds and so well below the average (13.4%).

2K rounds 9.8%−3.6 pp · Ø 13.4% better than 1%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 3%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 13x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +7.9
= Stayed the same
Headshots at 41%, Win rate at 48%
▼ Got worse
ELO −316

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.65. Last 3 months: 0.61 (at the start 0.53). Well below the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −129 ELO
45 matches · 53% win rate
In match 1 of the day −79 ELO
38 matches · 42% win rate

kurai02 loses the most ELO on Mirage: −129 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Nuke
  2. Highest rating in a match: 1.87 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% better than 59%
0.57 better than 2%
63.3 better than 1%
0.86 better than 5%
41% of 73 duels better than 7%
31% of 16 situations better than 29%
Dust 242
38% better than 10%
0.60 better than 3%
69.3 better than 5%
0.90 better than 11%
40% of 105 duels better than 6%
36% of 22 situations better than 45%
Ancient17
47% better than 33%
0.50 better than 1%
57.2 better than 1%
0.79-
40% of 35 duels better than 5%
44% of 9 situations better than 69%
Inferno14
57% -
0.63 -
70.1 -
0.87-
50% of 30 duels -
27% of 11 situations -
Anubis12
58% -
0.66 -
73.2 -
0.94-
48% of 31 duels -
11% of 9 situations -
Nuke8
38% -
0.58 -
68.6 -
0.86-
45% of 22 duels -
29% of 7 situations -
Overpass3
67% -
0.48 -
58.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kurai02 plays

Across 143 matches kurai02 averages K/R 0.59 and ADR 66.2; the rating across the 106 rated matches is 0.88. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 66.2, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.9 kills per match with 41% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 23 of 106 matches the rating was 1.10 or higher (22%), in 56 it was below 0.90. In 98 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. kurai02 loses the most ELO on Mirage (−129 ELO, win rate 53%). Things go best from match 5 of the day (−25 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, −25 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +7.9. Got weaker: ELO −316. Unchanged in recent months: Headshots at 41%, Win rate at 48%. Last 30 days: 34 matches, win rate 56%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.