kup1w

Kazakhstan
292 matches tracked 50 matches in 30 days
Last updated:

How does kup1w play?

Rating 1.02 K/R 0.72 ADR 81.2 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 291 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 75%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 2.7
Knife kills 5 in 291 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.9%).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 50x 4K, 5 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 82%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 56%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.16, ADR +6.8, Headshots +6 pp, Win rate +12 pp, ELO +363
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.64). Slightly above the average (0.71).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −85 ELO
28 matches · 32% win rate
On Dust 2 −63 ELO
92 matches · 47% win rate
Between 18:00 and 24:00 +5 ELO, win rate 35%
On Fridays −136 ELO, win rate 24%

kup1w loses the most ELO on Inferno: −85 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
47% better than 38%
0.71 better than 46%
81.0 better than 60%
1.02 better than 60%
47% of 344 duels better than 32%
43% of 51 situations better than 64%
Mirage81
56% better than 71%
0.72 better than 55%
80.9 better than 64%
1.03 better than 68%
51% of 268 duels better than 57%
42% of 62 situations better than 63%
Ancient39
54% better than 65%
0.75 better than 65%
83.6 better than 71%
1.05 better than 71%
55% of 159 duels better than 76%
39% of 28 situations better than 53%
Inferno28
32% better than 5%
0.75 better than 70%
86.1 better than 84%
1.04 better than 67%
60% of 128 duels better than 90%
38% of 29 situations right on the average
Nuke26
50% better than 45%
0.69 better than 23%
72.8 better than 13%
0.96 better than 29%
51% of 84 duels right on the average
27% of 15 situations better than 21%
Cache10
50% -
0.66 -
75.8 -
0.94-
50% of 38 duels -
0% of 5 situations -
Anubis9
22% -
0.66 -
82.6 -
0.90-
64% of 36 duels -
0% of 1 situations -
Vertigo6
33% -
0.74 -
89.3 -
0.98-
47% of 34 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kup1w plays

Across 291 matches kup1w averages K/R 0.72, ADR 81.2 and a rating of 1.02. Biggest strength: Utility hit rate at 40%, better than 82% of level 7 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 81 matches. In 106 of 291 matches the rating was 1.10 or higher (36%), in 113 it was below 0.90. In 214 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. kup1w loses the most ELO on Inferno (−85 ELO, win rate 32%). Things go best on Nuke (+44 ELO, win rate 50%). Match no. 4 of the day goes best: 59% win rate, −22 ELO. Improved over the last three months: K/R +0.10, Rating +0.16, ADR +6.8, Headshots +6 pp, Win rate +12 pp, ELO +363. Last 30 days: 50 matches, win rate 42%, net ELO −164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.