kunivan

Russia
On FACEIT since 2024 205 matches tracked 58 matches in 30 days
ELO ▼ 27
2,234
30-day peak: 2,261
Rank EU
#122,148
Russia #34,772 in Russia
Last updated:

How does kunivan play?

Rating 1.02 (from 176 matches) K/R 0.73 ADR 77.1 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 176 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.4
Knife kills 1 in 205 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 13x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.24, ADR −14.8, Headshots −7 pp, Win rate −5 pp, ELO −99

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.67 (at the start 0.83). Clearly below the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
64 matches · 39% win rate
On Anubis −62 ELO
26 matches · 46% win rate
Between 12:00 and 18:00 −57 ELO, win rate 35%
On Wednesdays −115 ELO, win rate 35%

kunivan loses the most ELO on Dust 2: −85 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Nuke
  2. Most kills in a match: 49 · Nuke
  3. Highest rating in a match: 2.88 · Dust 2

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
39% better than 12%
0.77 better than 65%
81.0 better than 50%
1.05 better than 56%
55% of 246 duels better than 71%
35% of 31 situations better than 44%
Mirage64
50% better than 44%
0.75 better than 57%
79.4 better than 45%
1.03 better than 53%
54% of 238 duels better than 69%
39% of 46 situations better than 52%
Anubis26
46% better than 28%
0.64 better than 9%
68.7 better than 3%
0.94 better than 19%
49% of 78 duels better than 36%
29% of 17 situations better than 29%
Nuke23
57% better than 58%
0.76 right on the average
77.7 better than 26%
1.13 better than 69%
59% of 70 duels better than 81%
44% of 18 situations better than 62%
Ancient16
44% better than 24%
0.60 better than 3%
65.0 better than 2%
0.86-
55% of 47 duels better than 70%
50% of 4 situations better than 79%
Inferno11
45% -
0.74 -
79.3 -
1.05-
59% of 41 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kunivan plays

Across 205 matches kunivan averages K/R 0.73 and ADR 77.1; the rating across the 176 rated matches is 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 41% headshots. The strongest map is Nuke with a 57% win rate in 23 matches. In 65 of 176 matches the rating was 1.10 or higher (37%), in 75 it was below 0.90. In 125 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.26. kunivan loses the most ELO on Dust 2 (−85 ELO, win rate 39%). Things go best in match 3 of the day (±0 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate. Got weaker: K/R −0.16, Rating −0.24, ADR −14.8, Headshots −7 pp, Win rate −5 pp, ELO −99. Last 30 days: 58 matches, win rate 55%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.