kuna--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.20 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 2 kills in 16.8% of rounds and so well above the average (13.3%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.97. Last 3 months: 0.87 (at the start 0.73). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.40. Last 3 months: 1.21 (at the start 1.05). Well above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 100.0. Last 3 months: 93.0 (at the start 81.3). Well above the average (80.4).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months unchanged at 49%. Right on the average (49%).
Matches won (win rate)
Best month: September 2026 with 71%. Last 3 months unchanged at 48%. Just below the average (49%).
Best month: July 2026 with 2,334. Last 3 months: 2,067 (at the start 2,283).
Rounds with first kill
Best month: August 2026 with 17%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 114 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kuna-- loses the most ELO in match 2 of the day: +106 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.51 · Mirage
- Most kills in a match: 43 · Ancient
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 114 matchesCompared with players on the same level who have at least 15 matches on the map.
How kuna-- plays
Across 114 matches kuna-- averages K/R 0.84, ADR 90.3 and a rating of 1.17. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 59 of 114 matches the rating was 1.10 or higher (52%), in 34 it was below 0.90. In 83 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.40. kuna-- loses the most ELO in match 2 of the day (+106 ELO, win rate 41%). Things go best on Mirage (+79 ELO, win rate 51%). Match no. 1 of the day goes best: 57% win rate, −80 ELO. Improved over the last three months: K/R +0.14, Rating +0.16, ADR +11.7. Got weaker: ELO −216. Unchanged in recent months: Headshots at 49%, Win rate at 48%. Last 30 days: 43 matches, win rate 58%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.