kulosaki_
Name history of kulosaki_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does kulosaki_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just above the average (49%).
Clutch
Average33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average51% headshots and so clearly above the average (47%).
Impact
StrengthExactly 2 kills in 14.1% of rounds and so clearly above the average (12.9%).
Utility and deaths
Average30% of nades dealing damage or blinding and so well below the average (36%).
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kulosaki_ loses the most ELO on Mirage: −22 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Inferno
- Highest rating in a match: 1.98 · Ancient
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How kulosaki_ plays
Across 92 matches kulosaki_ averages K/R 0.75 and ADR 84.5; the rating across the 91 rated matches is 1.03. Biggest strength: Damage per round (ADR) at 84.5, better than 85% of level 7 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 7 players. Averages 16.5 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 35 of 91 matches the rating was 1.10 or higher (38%), in 32 it was below 0.90. In 74 matches with detailed stats: 13 4Ks and 1 ace. kulosaki_ loses the most ELO on Mirage (−22 ELO, win rate 45%). Things go best on Dust 2 (+22 ELO, win rate 50%).
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.