kulbartooo

Sweden
110 matches tracked 21 matches in 30 days
Last updated:

How does kulbartooo play?

Rating 0.99 K/R 0.72 ADR 78.3 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 110 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.5
Knife kills 6 in 110 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 51%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 11x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 91%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −5.4, Win rate −15 pp, ELO −73

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.72).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +43 ELO
24 matches · 38% win rate
Between 18:00 and 24:00 −13 ELO, win rate 40%
On Saturdays +54 ELO, win rate 46%

kulbartooo loses the most ELO in match 1 of the day: +43 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.83 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient26
58% better than 76%
0.74 right on the average
78.5 better than 35%
1.01 right on the average
53% of 102 duels better than 63%
38% of 16 situations right on the average
Mirage22
50% right on the average
0.73 better than 53%
78.4 better than 42%
1.00 better than 48%
50% of 115 duels better than 47%
55% of 11 situations better than 88%
Dust 221
57% better than 72%
0.69 better than 33%
79.9 better than 52%
0.94 better than 26%
50% of 111 duels better than 47%
50% of 16 situations better than 79%
Anubis16
44% better than 30%
0.68 better than 27%
74.1 better than 20%
0.98 better than 39%
54% of 71 duels better than 70%
50% of 12 situations better than 79%
Inferno16
50% better than 45%
0.74 better than 63%
81.4 better than 64%
1.00 right on the average
48% of 79 duels better than 36%
67% of 9 situations better than 96%
Nuke5
40% -
0.70 -
71.7 -
0.97-
33% of 18 duels -
0% of 4 situations -
Cache4
50% -
0.76 -
84.2 -
0.96-
47% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kulbartooo plays

Across 110 matches kulbartooo averages K/R 0.72, ADR 78.3 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 8 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 40 of 110 matches the rating was 1.10 or higher (36%), in 47 it was below 0.90. In 88 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. kulbartooo loses the most ELO in match 1 of the day (+43 ELO, win rate 38%). Things go best on Mirage (+52 ELO, win rate 50%). Got weaker: K/R −0.06, Rating −0.07, ADR −5.4, Win rate −15 pp, ELO −73. Unchanged in recent months: Headshots at 44%. Last 30 days: 21 matches, win rate 57%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.