kujju

Turkey
On FACEIT since 2018 312 matches tracked 100 matches in 30 days
ELO ▲ 41
2,888
30-day peak: 3,028
Rank EU ▼ 2,744 places
#12,146
TR #259 in TR
30 days · prev. #9,402 · best #9,402
Last updated:

How does kujju play?

Rating 1.07 K/R 0.79 ADR 86.8 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 312 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.5
Knife kills 3 in 312 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 77%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 58x 4K, 13 aces in 264 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.0).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 1.4−2.6 · Ø 4.0 better than 1%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 24%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 86.6, Headshots at 57%, ELO at 2,932
▼ Got worse
Rating −0.06, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −143 ELO
35 matches · 43% win rate
On Dust 2 −72 ELO
124 matches · 54% win rate
On Saturdays +14 ELO, win rate 49%

kujju loses the most ELO in match 4 of the day: −143 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Cache
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2124
54% better than 53%
0.79 better than 68%
87.1 better than 75%
1.05 better than 46%
53% of 690 duels better than 56%
53% of 45 situations better than 85%
Anubis79
57% better than 62%
0.80 better than 73%
87.2 better than 77%
1.09 better than 62%
52% of 463 duels right on the average
44% of 34 situations better than 65%
Cache46
52% better than 31%
0.80 better than 55%
87.3 better than 60%
1.10 better than 46%
51% of 259 duels better than 30%
25% of 12 situations better than 19%
Nuke30
53% better than 40%
0.81 better than 67%
87.2 better than 71%
1.06 better than 44%
52% of 209 duels better than 45%
31% of 13 situations better than 28%
Ancient19
53% right on the average
0.77 better than 57%
81.2 better than 44%
1.05 right on the average
46% of 125 duels better than 17%
43% of 7 situations better than 62%
Vertigo7
57% -
0.72 -
83.2 -
0.90-
52% of 58 duels -
100% of 2 situations -
Inferno5
80% -
0.93 -
95.8 -
1.22-
65% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kujju plays

Across 312 matches kujju averages K/R 0.79, ADR 86.8 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 57% headshots. The strongest map is Anubis with a 57% win rate in 79 matches. In 131 of 312 matches the rating was 1.10 or higher (42%), in 109 it was below 0.90. In 264 matches with detailed stats: 58 4Ks and 13 aces. Best month by rating: July 2026 at 1.12. kujju loses the most ELO in match 4 of the day (−143 ELO, win rate 43%). Things go best in match 3 of the day (+168 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +168 ELO. Got weaker: Rating −0.06, Win rate −7 pp. Unchanged in recent months: K/R at 0.79, ADR at 86.6, Headshots at 57%, ELO at 2,932. Last 30 days: 100 matches, win rate 54%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.