kudur77

Turkey
48 matches tracked 28 matches in 30 days
Last updated:

How does kudur77 play?

Rating 0.95 K/R 0.68 ADR 72.0 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 48 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 33%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.93−0.05 · Ø 0.98 better than 28%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 14.1%+1.2 pp · Ø 12.9% better than 81%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 15%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 7x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 12%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 25%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether kudur77 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 38 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.72.

Patterns

Soon this shows where kudur77 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 1.96 · Dust 2
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
39% better than 16%
0.60 better than 6%
63.5 better than 1%
0.82 better than 4%
47% of 62 duels better than 35%
25% of 8 situations better than 19%
Dust 29
56% -
0.78 -
81.9 -
1.11-
63% of 51 duels -
0% of 4 situations -
Ancient6
83% -
0.65 -
72.4 -
0.96-
58% of 19 duels -
40% of 5 situations -
Inferno5
40% -
0.85 -
82.6 -
1.14-
58% of 24 duels -
17% of 6 situations -
Anubis4
75% -
0.62 -
72.7 -
0.92-
61% of 18 duels -
67% of 3 situations -
Cache4
75% -
0.65 -
72.8 -
0.95-
17% of 6 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kudur77 plays

Across 48 matches kudur77 averages K/R 0.68, ADR 72.0 and a rating of 0.95. Biggest strength: Opening duels won at 53%, better than 79% of level 7 players. Most room to improve: Damage per round (ADR) at 72.0, better than only 10% of level 7 players. Averages 15.6 kills per match with 47% headshots. In 12 of 48 matches the rating was 1.10 or higher (25%), in 22 it was below 0.90. In 38 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. Last 30 days: 28 matches, win rate 68%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.