kuckuckMAD

Tunisia
On FACEIT since 2015 136 matches tracked 50 matches in 30 days
ELO ▲ 135
2,958
30-day peak: 2,979
Rank EU ▼ 51 places
#10,030
Tunisia #6 in Tunisia
30 days · prev. #9,979 · best #8,214
Last updated:

How does kuckuckMAD play?

Rating 1.20 K/R 0.84 ADR 89.1 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 136 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 13%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.25+0.20 · Ø 1.05 better than 92%
Pistol kills per match 3.6
Knife kills 2 in 136 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.6%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 91%
3K rounds 5.4%+1.1 pp · Ø 4.3% better than 86%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 23x 4K, 5 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether kuckuckMAD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.91.

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −101 ELO
25 matches · 52% win rate
On Dust 2 −18 ELO
52 matches · 67% win rate
Between 0:00 and 6:00 −25 ELO, win rate 54%

kuckuckMAD loses the most ELO in match 3 of the day: −101 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.73 · Cache

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
67% better than 91%
0.84 better than 84%
89.1 better than 82%
1.22 better than 89%
60% of 200 duels better than 87%
38% of 40 situations right on the average
Inferno24
79% better than 97%
0.91 better than 91%
95.0 better than 86%
1.30 better than 89%
66% of 97 duels better than 94%
44% of 9 situations better than 60%
Cache16
56% better than 47%
0.99 better than 97%
102.4 better than 95%
1.42 better than 97%
59% of 75 duels better than 74%
44% of 9 situations better than 63%
Ancient15
67% better than 88%
0.71 better than 28%
75.5 better than 17%
1.02 better than 39%
45% of 62 duels better than 13%
14% of 7 situations better than 5%
Anubis14
36% -
0.89 -
91.8 -
1.22-
66% of 61 duels -
38% of 16 situations -
Mirage9
44% -
0.63 -
75.8 -
0.87-
56% of 27 duels -
75% of 4 situations -
Nuke6
50% -
0.71 -
74.9 -
0.94-
58% of 19 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kuckuckMAD plays

Across 136 matches kuckuckMAD averages K/R 0.84, ADR 89.1 and a rating of 1.20. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 54% headshots. The strongest map is Inferno with a 79% win rate in 24 matches. In 77 of 136 matches the rating was 1.10 or higher (57%), in 34 it was below 0.90. In 120 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: September 2026 at 1.31. kuckuckMAD loses the most ELO in match 3 of the day (−101 ELO, win rate 52%). Things go best on Inferno (+41 ELO, win rate 79%). Last 30 days: 50 matches, win rate 62%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.