kubsoon_

Papua New Guinea
251 matches tracked 53 matches in 30 days
Last updated:

How does kubsoon_ play?

Rating 0.97 (from 237 matches) K/R 0.71 ADR 80.9 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 237 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 3%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 3.1
Knife kills 2 in 251 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 24x 4K, 2 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07, Win rate +3 pp
= Stayed the same
K/R at 0.71, ADR at 81.4, Headshots at 47%
▼ Got worse
ELO −68

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −173 ELO
36 matches · 36% win rate
On Ancient −114 ELO
47 matches · 47% win rate
Between 12:00 and 18:00 −116 ELO, win rate 44%
On Thursdays −47 ELO, win rate 43%

kubsoon_ loses the most ELO in match 2 of the day: −173 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Nuke
  2. Most kills in a match: 50 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
56% better than 69%
0.74 better than 61%
82.5 better than 65%
1.01 right on the average
51% of 251 duels better than 53%
29% of 42 situations better than 28%
Ancient47
47% better than 33%
0.72 better than 43%
80.4 better than 49%
0.99 better than 41%
53% of 137 duels better than 62%
25% of 32 situations better than 18%
Anubis36
56% better than 63%
0.65 better than 14%
75.9 better than 26%
0.90 better than 12%
44% of 114 duels better than 16%
36% of 22 situations better than 47%
Inferno35
57% better than 63%
0.76 better than 62%
87.8 better than 82%
1.03 better than 47%
49% of 88 duels better than 34%
70% of 20 situations better than 97%
Mirage32
31% better than 4%
0.66 better than 21%
75.9 better than 31%
0.88 better than 13%
50% of 111 duels right on the average
25% of 16 situations better than 18%
Nuke15
47% better than 26%
0.64 better than 5%
77.7 better than 26%
0.88-
44% of 57 duels better than 12%
33% of 9 situations better than 33%
Cache8
13% -
0.77 -
86.4 -
0.99-
52% of 29 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kubsoon_ plays

Across 251 matches kubsoon_ averages K/R 0.71 and ADR 80.9; the rating across the 237 rated matches is 0.97. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.7 kills per match with 46% headshots. The strongest map is Inferno with a 57% win rate in 35 matches. In 79 of 237 matches the rating was 1.10 or higher (33%), in 96 it was below 0.90. In 175 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. kubsoon_ loses the most ELO in match 2 of the day (−173 ELO, win rate 36%). Things go best on Mirage (+46 ELO, win rate 31%). From match no. 5 of the day on, things go best: 55% win rate, +39 ELO. Improved over the last three months: Rating +0.07, Win rate +3 pp. Got weaker: ELO −68. Unchanged in recent months: K/R at 0.71, ADR at 81.4, Headshots at 47%. Last 30 days: 53 matches, win rate 57%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.