kubinhho

Germany
On FACEIT since 2021 67 matches tracked 43 matches in 30 days
Last updated:

How does kubinhho play?

Rating 1.13 K/R 0.82 ADR 87.7 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 67 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 7x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, Win rate +11 pp
= Stayed the same
ADR at 88.0
▼ Got worse
Headshots −9 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.17 · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 78%
0.78 better than 71%
87.7 better than 82%
1.03 better than 53%
56% of 117 duels better than 79%
67% of 6 situations better than 97%
Dust 216
63% better than 87%
0.86 better than 92%
87.4 better than 80%
1.29 better than 97%
54% of 50 duels better than 64%
20% of 10 situations better than 10%
Anubis12
33% -
0.75 -
82.6 -
0.99-
45% of 55 duels -
31% of 13 situations -
Nuke9
56% -
0.95 -
100.0 -
1.33-
75% of 40 duels -
14% of 7 situations -
Ancient3
67% -
0.79 -
86.7 -
1.02-
47% of 19 duels -
100% of 1 situations -
Cache3
67% -
0.81 -
82.6 -
1.11-
80% of 10 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kubinhho plays

Across 67 matches kubinhho averages K/R 0.82, ADR 87.7 and a rating of 1.13. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 35 of 67 matches the rating was 1.10 or higher (52%), in 22 it was below 0.90. In 46 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.21. Improved over the last three months: K/R +0.07, Rating +0.08, Win rate +11 pp. Got weaker: Headshots −9 pp. Unchanged in recent months: ADR at 88.0. Last 30 days: 43 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.