kubiii-

Norway
On FACEIT since 2018 21 matches tracked 21 matches in 30 days
Last updated:

How does kubiii- play?

Rating 1.04 K/R 0.79 ADR 88.9 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 9
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 9 about average weaker than most

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

kubiii- wins 63 of 100 opening duels. 12 percentage points above the level 9 average (51%).

Rounds with first kill 13%+3 pp better than 85%
Opening duels won 63%+12 pp better than 99%

Clutch

Weakness
Last one alive

Averages 1.0 kills per match as the last one alive. 0.6 below the level 9 average (1.6).

Clutch 1v1 won 33%−5 pp better than 25%
Clutch 1v2 won 20%−1 pp better than 42%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

47 of 100 kills by kubiii- are headshots. 1 percentage point below the level 9 average (48%).

Headshot rate 47%−1 pp better than 41%
AWP share of kills 2%−8 pp better than 13%
K/D 1.02+0.01 better than 53%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

kubiii- gets exactly 3 kills in 6.3 of 100 rounds. 2.3 percentage points above the level 9 average (4.0%).

2K rounds 12.3%−0.8 pp better than 25%
3K rounds 6.3%+2.3 pp better than 98%
MVPs per match 2.4+0.2 better than 66%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

kubiii- dies in 78 of 100 rounds. 6 percentage points above the level 9 average (72%). Lower is better.

Utility hit rate 40%+5 pp better than 82%
Utility damage per round 2.8−1.5 better than 15%
Enemies flashed per round 0.32+0.04 better than 60%
Deaths per round 78%+6 pp better than 3%

Patterns

Soon this shows where kubiii- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Mirage
  2. Longest win streak: 3 wins in a row · Anubis
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
44% -
0.84 -
91.6 -
1.10-
63% of 41 duels -
33% of 3 situations -
Anubis5
40% -
0.77 -
83.6 -
1.03-
56% of 27 duels -
0% of 3 situations -
Dust 24
50% -
0.71 -
83.1 -
0.88-
57% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kubiii- plays

Across 21 matches kubiii- averages K/R 0.79, ADR 88.9 and a rating of 1.04. Biggest strength: Opening duels won at 63%, better than 99% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 9 players. Averages 17.5 kills per match with 47% headshots. In 8 of 21 matches the rating was 1.10 or higher (38%), in 8 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 21 matches, win rate 48%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.