kubiii-
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
Strengthkubiii- wins 63 of 100 opening duels. 12 percentage points above the level 9 average (51%).
Clutch
WeaknessAverages 1.0 kills per match as the last one alive. 0.6 below the level 9 average (1.6).
Weapons and aim
Average47 of 100 kills by kubiii- are headshots. 1 percentage point below the level 9 average (48%).
Impact
Averagekubiii- gets exactly 3 kills in 6.3 of 100 rounds. 2.3 percentage points above the level 9 average (4.0%).
Utility and deaths
Averagekubiii- dies in 78 of 100 rounds. 6 percentage points above the level 9 average (72%). Lower is better.
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.88 · Mirage
- Longest win streak: 3 wins in a row · Anubis
- Most kills in a match: 33 · Mirage
Maps in detail
from the last 21 matchesCompared with players on the same level who have at least 15 matches on the map.
How kubiii- plays
Across 21 matches kubiii- averages K/R 0.79, ADR 88.9 and a rating of 1.04. Biggest strength: Opening duels won at 63%, better than 99% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 9 players. Averages 17.5 kills per match with 47% headshots. In 8 of 21 matches the rating was 1.10 or higher (38%), in 8 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 21 matches, win rate 48%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.