kubaskuter

Poland
154 matches tracked 84 matches in 30 days
Last updated:

How does kubaskuter play?

Rating 1.04 K/R 0.76 ADR 83.2 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 2.6
Knife kills 5 in 154 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 21x 4K, 4 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether kubaskuter is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −96 ELO
20 matches · 35% win rate
On Dust 2 −90 ELO
32 matches · 41% win rate
On Saturdays −95 ELO, win rate 42%

kubaskuter loses the most ELO on Nuke: −96 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 3.12 · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
61% better than 84%
0.80 better than 80%
89.5 better than 88%
1.08 better than 72%
51% of 291 duels right on the average
13% of 16 situations better than 2%
Dust 232
41% better than 19%
0.72 better than 45%
80.8 better than 54%
0.98 better than 36%
49% of 131 duels better than 41%
38% of 21 situations right on the average
Ancient25
56% better than 68%
0.76 better than 65%
79.9 better than 44%
1.03 better than 58%
50% of 138 duels better than 45%
43% of 7 situations better than 62%
Nuke20
35% better than 6%
0.75 better than 45%
80.3 better than 38%
1.05 better than 48%
50% of 86 duels better than 34%
50% of 12 situations better than 72%
Anubis13
46% -
0.76 -
76.3 -
1.07-
53% of 49 duels -
50% of 6 situations -
Cache6
67% -
0.83 -
90.0 -
1.19-
52% of 21 duels -
40% of 5 situations -
Inferno6
50% -
0.52 -
68.1 -
0.75-
48% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kubaskuter plays

Across 154 matches kubaskuter averages K/R 0.76, ADR 83.2 and a rating of 1.04. Biggest strength: Utility hit rate at 42%, better than 89% of level 9 players. Averages 16.4 kills per match with 49% headshots. The strongest map is Mirage with a 61% win rate in 51 matches. In 63 of 154 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 154 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. kubaskuter loses the most ELO on Nuke (−96 ELO, win rate 35%). Things go best on Mirage (+166 ELO, win rate 61%). Match no. 3 of the day goes best: 56% win rate, +137 ELO. Last 30 days: 84 matches, win rate 54%, net ELO +364.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.