kuaste

Turkey
On FACEIT since 2019 211 matches tracked 119 matches in 30 days
Last updated:

How does kuaste play?

Rating 1.01 K/R 0.74 ADR 80.0 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 211 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.7
Knife kills 2 in 211 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 26x 4K, 0 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 79.9
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −60 ELO
25 matches · 56% win rate
On Anubis −30 ELO
39 matches · 59% win rate
On Fridays −120 ELO, win rate 41%

kuaste loses the most ELO on Inferno: −60 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
48% better than 30%
0.75 right on the average
80.8 better than 46%
1.02 better than 40%
54% of 312 duels better than 63%
43% of 30 situations better than 64%
Anubis39
59% better than 68%
0.75 right on the average
83.4 better than 58%
1.04 better than 44%
54% of 172 duels better than 61%
50% of 28 situations better than 77%
Dust 237
51% better than 45%
0.72 better than 37%
79.2 better than 39%
1.01 better than 37%
48% of 165 duels better than 29%
12% of 17 situations better than 3%
Ancient29
52% better than 45%
0.73 better than 39%
77.4 better than 27%
0.99 better than 31%
52% of 138 duels right on the average
40% of 15 situations better than 56%
Inferno25
56% better than 48%
0.75 better than 40%
80.9 better than 32%
1.03 better than 28%
52% of 122 duels better than 37%
37% of 19 situations better than 45%
Nuke10
40% -
0.73 -
75.2 -
0.97-
53% of 32 duels -
33% of 9 situations -
Cache3
33% -
0.57 -
57.9 -
0.81-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kuaste plays

Across 211 matches kuaste averages K/R 0.74, ADR 80.0 and a rating of 1.01. Averages 16.4 kills per match with 50% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 80 of 211 matches the rating was 1.10 or higher (38%), in 80 it was below 0.90. In 189 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: May 2026 at 1.17. kuaste loses the most ELO on Inferno (−60 ELO, win rate 56%). Things go best on Ancient (+180 ELO, win rate 52%). Match no. 2 of the day goes best: 64% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 79.9. Last 30 days: 119 matches, win rate 53%, net ELO +270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.