ksmk27

United Arab Emirates
144 matches tracked
Last updated:

How does ksmk27 play?

Rating 1.10 (from 102 matches) K/R 0.76 ADR 78.9 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 102 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 8

Compared with 1,221 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 53%+3 pp · Ø 50% better than 75%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 19%
AWP share of kills 36%+25 pp · Ø 11% better than 99%
K/D 1.04+0.04 · Ø 1.00 better than 68%
Pistol kills per match 2.6
Knife kills 9 in 144 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.1%).

2K rounds 15.7%+2.6 pp · Ø 13.1% better than 96%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 85%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.59+0.32 · Ø 0.27 better than 98%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, ADR +6.9, Win rate +16 pp
= Stayed the same
Rating at 1.10
▼ Got worse
Headshots −7 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
40 matches · 38% win rate
In match 1 of the day +16 ELO
44 matches · 34% win rate
Between 18:00 and 24:00 −10 ELO, win rate 36%
On Sundays ±0 ELO, win rate 36%

ksmk27 loses the most ELO on Dust 2: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Inferno
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
38% better than 13%
0.70 better than 39%
73.7 better than 20%
1.01 better than 55%
50% of 133 duels right on the average
43% of 23 situations better than 67%
Mirage30
53% better than 60%
0.81 better than 84%
85.3 better than 77%
1.14 better than 86%
56% of 89 duels better than 80%
21% of 19 situations better than 11%
Ancient24
38% better than 13%
0.77 better than 70%
81.2 better than 56%
1.12 better than 87%
58% of 78 duels better than 88%
50% of 10 situations better than 80%
Anubis20
50% right on the average
0.81 better than 88%
81.0 better than 61%
1.12 better than 86%
62% of 78 duels better than 96%
50% of 10 situations better than 80%
Nuke14
43% -
0.75 -
78.3 -
1.11-
63% of 54 duels -
55% of 11 situations -
Inferno10
10% -
0.69 -
70.9 -
1.51-
56% of 9 duels -
100% of 1 situations -
Cache3
67% -
0.81 -
78.7 -
1.34-
45% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ksmk27 plays

Across 144 matches ksmk27 averages K/R 0.76 and ADR 78.9; the rating across the 102 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 19% of level 8 players. Averages 16.8 kills per match with 41% headshots. The strongest map is Mirage with a 53% win rate in 30 matches. In 47 of 102 matches the rating was 1.10 or higher (46%), in 33 it was below 0.90. In 79 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. ksmk27 loses the most ELO on Dust 2 (−30 ELO, win rate 38%). Things go best on Ancient (+28 ELO, win rate 38%). From match no. 5 of the day on, things go best: 54% win rate, +28 ELO. Improved over the last three months: K/R +0.08, ADR +6.9, Win rate +16 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: Rating at 1.10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.