ksmk26

United Arab Emirates
137 matches tracked
Last updated:

How does ksmk26 play?

Rating 1.03 (from 116 matches) K/R 0.76 ADR 82.3 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 116 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 51%+2 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 29%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 10%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 41%−3 pp · Ø 44% better than 36%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.05+0.08 · Ø 0.97 better than 83%
Pistol kills per match 2.7
Knife kills 6 in 137 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 72%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 69%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 17x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 3.7−0.1 · Ø 3.8 better than 49%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 34%
Deaths per round 72%−1 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 45%
▼ Got worse
K/R −0.13, Rating −0.10, ADR −13.0, Headshots −6 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.73 (at the start 0.86). Just above the average (0.71).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
22 matches · 32% win rate
Between 12:00 and 18:00 +64 ELO, win rate 38%
On Mondays +28 ELO, win rate 38%

ksmk26 loses the most ELO in match 3 of the day: ±0 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Highest rating in a match: 2.52 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 58%
0.74 better than 69%
83.7 better than 80%
1.00 better than 61%
55% of 145 duels better than 80%
36% of 22 situations better than 43%
Dust 225
28% better than 3%
0.77 better than 85%
85.0 better than 86%
1.07 better than 83%
49% of 96 duels right on the average
30% of 23 situations better than 30%
Ancient22
55% better than 64%
0.78 better than 85%
81.8 better than 71%
1.11 better than 92%
56% of 62 duels better than 87%
35% of 17 situations better than 48%
Nuke22
50% better than 46%
0.75 better than 68%
77.0 better than 43%
0.99 better than 52%
53% of 55 duels better than 72%
38% of 13 situations right on the average
Anubis16
31% better than 4%
0.81 better than 92%
84.7 better than 84%
1.09-
50% of 62 duels better than 58%
23% of 13 situations better than 16%
Cache3
67% -
0.57 -
71.1 -
0.81-
53% of 15 duels -
0% of 1 situations -
Inferno3
33% -
0.57 -
63.3 -
0.76-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ksmk26 plays

Across 137 matches ksmk26 averages K/R 0.76 and ADR 82.3; the rating across the 116 rated matches is 1.03. Biggest strength: Rating at 1.03, better than 79% of level 5 players. Most room to improve: Utility hit rate at 28%, better than only 14% of level 5 players. Averages 16.7 kills per match with 41% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 43 of 116 matches the rating was 1.10 or higher (37%), in 48 it was below 0.90. In 102 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.12. ksmk26 loses the most ELO in match 3 of the day (±0 ELO, win rate 32%). Things go best on Nuke (+60 ELO, win rate 50%). Match no. 1 of the day goes best: 52% win rate, +23 ELO. Got weaker: K/R −0.13, Rating −0.10, ADR −13.0, Headshots −6 pp. Unchanged in recent months: Win rate at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.