ksm-

Russia
On FACEIT since 2016 168 matches tracked 51 matches in 30 days
ELO ▲ 217
2,113
30-day peak: 2,207
Rank EU
#174,775
Russia #48,324 in Russia
Last updated:

How does ksm- play?

Rating 1.09 K/R 0.77 ADR 80.7 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 168 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 3.1
Knife kills 18 in 168 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 33x 4K, 1 ace in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ksm- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 160 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: July 2026 with 0.93.

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −36 ELO
48 matches · 56% win rate
From match 5 of the day +20 ELO
61 matches · 51% win rate
Between 0:00 and 6:00 +12 ELO, win rate 52%

ksm- loses the most ELO on Dust 2: −36 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.08 · Mirage
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
56% better than 66%
0.85 better than 90%
88.4 better than 83%
1.22 better than 92%
57% of 225 duels better than 80%
43% of 35 situations better than 66%
Mirage47
57% better than 70%
0.70 better than 33%
76.1 better than 27%
1.03 better than 53%
54% of 177 duels better than 69%
50% of 32 situations better than 80%
Anubis28
50% better than 43%
0.72 better than 41%
75.4 better than 20%
1.00 better than 39%
46% of 142 duels better than 20%
47% of 17 situations better than 74%
Ancient21
62% better than 84%
0.75 better than 54%
78.7 better than 34%
1.04 better than 55%
52% of 73 duels better than 55%
18% of 17 situations better than 8%
Inferno17
59% better than 68%
0.78 better than 74%
79.9 better than 44%
1.08 better than 67%
50% of 64 duels better than 39%
25% of 12 situations better than 21%
Cache5
80% -
0.84 -
86.6 -
1.17-
45% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ksm- plays

Across 168 matches ksm- averages K/R 0.77, ADR 80.7 and a rating of 1.09. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 79 of 168 matches the rating was 1.10 or higher (47%), in 53 it was below 0.90. In 160 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: July 2026 at 1.42. ksm- loses the most ELO on Dust 2 (−36 ELO, win rate 56%). Things go best in match 4 of the day (+44 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +44 ELO. Last 30 days: 51 matches, win rate 55%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.