ksharp

Portugal
384 matches tracked 71 matches in 30 days
Last updated:

How does ksharp play?

Rating 0.95 K/R 0.69 ADR 75.8 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 384 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 47%−2 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.97).

Headshot rate 45%+1 pp · Ø 44% better than 58%
AWP share of kills 13%+2 pp · Ø 11% better than 63%
K/D 0.92−0.05 · Ø 0.97 better than 37%
Pistol kills per match 2.3
Knife kills 3 in 384 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so slightly below the average (2.1).

2K rounds 12.9%+0.2 pp · Ø 12.7% better than 58%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 2.0−0.1 · Ø 2.1 better than 40%
4Ks and aces 45x 4K, 5 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 9%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 30%
Enemies flashed per round 0.39+0.14 · Ø 0.25 better than 85%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −5.3, Headshots −6 pp, Win rate −3 pp, ELO −316

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Just below the average (0.70).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
45 matches · 38% win rate
On Cache −44 ELO
20 matches · 55% win rate
On Fridays +50 ELO, win rate 44%

ksharp loses the most ELO on Ancient: −45 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2124
57% better than 78%
0.69 better than 43%
76.2 better than 40%
0.95 better than 42%
46% of 562 duels better than 33%
37% of 60 situations better than 49%
Anubis94
55% better than 68%
0.71 right on the average
77.2 better than 42%
0.99 better than 55%
47% of 436 duels better than 36%
43% of 54 situations better than 66%
Inferno46
57% better than 68%
0.70 better than 56%
78.1 better than 57%
0.95 better than 47%
54% of 190 duels better than 77%
48% of 21 situations better than 75%
Ancient45
38% better than 14%
0.64 better than 18%
72.1 better than 17%
0.86 better than 14%
42% of 165 duels better than 14%
33% of 27 situations better than 42%
Nuke36
44% better than 25%
0.67 better than 31%
71.6 better than 24%
0.91 better than 28%
47% of 150 duels better than 35%
57% of 23 situations better than 87%
Cache20
55% -
0.70 -
75.8 -
0.96-
39% of 90 duels -
64% of 11 situations -
Mirage15
47% better than 40%
0.71 better than 55%
81.3 better than 67%
0.95 better than 45%
45% of 82 duels better than 27%
50% of 8 situations better than 81%
Vertigo4
75% -
0.66 -
67.4 -
0.93-
46% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ksharp plays

Across 384 matches ksharp averages K/R 0.69, ADR 75.8 and a rating of 0.95. Most room to improve: Utility hit rate at 26%, better than only 9% of level 5 players. Averages 15.0 kills per match with 45% headshots. The strongest map is Dust 2 with a 57% win rate in 124 matches. In 113 of 384 matches the rating was 1.10 or higher (29%), in 166 it was below 0.90. In 332 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: July 2026 at 1.01. ksharp loses the most ELO on Ancient (−45 ELO, win rate 38%). Things go best on Dust 2 (+171 ELO, win rate 57%). Match no. 4 of the day goes best: 60% win rate, −33 ELO. Got weaker: K/R −0.06, Rating −0.07, ADR −5.3, Headshots −6 pp, Win rate −3 pp, ELO −316. Last 30 days: 71 matches, win rate 55%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.