kseno2137

Zimbabwe
On FACEIT since 2021 85 matches tracked 65 matches in 30 days
Last updated:

How does kseno2137 play?

Rating 1.00 K/R 0.72 ADR 77.1 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 85 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 43%−8 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 2%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 79%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 10%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 11x 4K, 0 aces in 67 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 7.5+3.4 · Ø 4.1 better than 97%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether kseno2137 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 67 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 1.69 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
65% better than 91%
0.71 better than 33%
78.4 better than 35%
1.02 better than 45%
39% of 74 duels better than 3%
36% of 28 situations better than 45%
Ancient18
50% better than 43%
0.73 better than 43%
77.7 better than 31%
1.00 better than 39%
43% of 67 duels better than 10%
40% of 15 situations better than 56%
Dust 217
41% better than 14%
0.73 better than 44%
76.7 better than 27%
1.02 better than 43%
53% of 60 duels better than 59%
24% of 17 situations better than 14%
Anubis10
50% -
0.66 -
71.5 -
0.88-
41% of 41 duels -
27% of 11 situations -
Inferno5
60% -
0.80 -
83.2 -
1.14-
53% of 15 duels -
0% of 1 situations -
Cache4
50% -
0.67 -
71.2 -
0.93-
27% of 15 duels -
0% of 2 situations -
Nuke4
50% -
0.76 -
77.8 -
1.05-
67% of 9 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kseno2137 plays

Across 85 matches kseno2137 averages K/R 0.72, ADR 77.1 and a rating of 1.00. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · all ELO ranges players. Averages 15.5 kills per match with 36% headshots. The strongest map is Mirage with a 65% win rate in 26 matches. In 29 of 85 matches the rating was 1.10 or higher (34%), in 34 it was below 0.90. In 67 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. Things go best on Mirage (+54 ELO, win rate 65%). Match no. 1 of the day goes best: 60% win rate, −27 ELO. Last 30 days: 65 matches, win rate 54%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.