ksenika_28

Russia
55 matches tracked
Last updated:

How does ksenika_28 play?

K/R 0.61 ADR 70.3 from 55 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 25%
Opening duels won 45%−4 pp better than 18%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−11 pp better than 8%
Clutch 1v2 won 29%+8 pp better than 92%
Clutch kills per match 1.3−0.3 better than 24%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−4 pp better than 27%
AWP share of kills 0%−11 pp better than 2%
K/D 0.79−0.18 better than 3%
Pistol kills per match 1.6
Knife kills 1 in 55 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.9%−2.7 pp better than 3%
Rounds with 3K 1.7%−2.0 pp better than 1%
MVPs per match 1.7−0.4 better than 9%
4Ks and aces 2x 4K, 0 aces in 28 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 5%
Utility damage per round 0.4−3.5 better than 1%
Enemies flashed per round 0.01−0.24 better than 1%
Rounds with a death 78%+5.0 pp better than 8%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 39%
▼ Got worse
K/R −0.12, ADR −5.7, Win rate −20 pp, ELO −123

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.55 (at the start 0.67).

Patterns

From the last 55 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 31 · Mirage

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
50% level
0.62 better than 13%
71.3 better than 15%
-
46% of 67 duels better than 31%
43% of 7 situations better than 64%
Mirage15
53% better than 63%
0.59 better than 6%
68.9 better than 10%
-
54% of 65 duels better than 77%
33% of 9 situations better than 35%
Anubis11
45% –
0.65 –
72.5 –
-
43% of 28 duels –
14% of 7 situations –
Ancient4
25% –
0.61 –
73.6 –
-
50% of 16 duels –
50% of 2 situations –
Inferno4
25% –
0.56 –
63.3 –
-
62% of 13 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ksenika_28 plays

Most room to improve: Utility damage per round at 0.4. That is better than only 1% of players on level 5. On average 14.0 kills per match, 40% of them headshots. The strongest map is Mirage with a 53% win rate in 15 matches. In 28 matches with detailed stats: 2 4Ks and 0 aces. Got weaker: K/R −0.12, ADR −5.7, Win rate −20 pp, ELO −123. Unchanged in recent months: Headshots at 39%. Last 30 days: 2 matches, win rate 50%, ELO balance +3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.