Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 5 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.67. Last 3 months: 0.55 (at the start 0.67).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: July 2026 with 73.2. Last 3 months: 67.5 (at the start 73.2).
Share of headshot kills
Best month: July 2026 with 40%. Last 3 months: 39% (at the start 40%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 36% (at the start 56%).
Best month: July 2026 with 1,185. Last 3 months: 1,062 (at the start 1,185).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 55 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 55 matchesCompared with players on the same level who have at least 15 matches on the map.
How ksenika_28 plays
Most room to improve: Utility damage per round at 0.4. That is better than only 1% of players on level 5. On average 14.0 kills per match, 40% of them headshots. The strongest map is Mirage with a 53% win rate in 15 matches. In 28 matches with detailed stats: 2 4Ks and 0 aces. Got weaker: K/R −0.12, ADR −5.7, Win rate −20 pp, ELO −123. Unchanged in recent months: Headshots at 39%. Last 30 days: 2 matches, win rate 50%, ELO balance +3.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.