ksd17

Poland
42 matches tracked
Last updated:

How does ksd17 play?

Rating 1.01 K/R 0.72 ADR 77.5 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 63%+14 pp · Ø 49% better than 99%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 2.4
Knife kills 1 in 42 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.8%+1.0 pp · Ø 12.8% better than 69%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 79%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.14, ADR +12.6, Headshots +8 pp, ELO +94
= Stayed the same
Win rate at 57%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Last 3 months: 0.77 (at the start 0.67). Clearly above the average (0.71).

Patterns

Soon this shows where ksd17 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Ancient
  2. Most kills in a match: 26 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
75% better than 99%
0.69 better than 33%
74.5 better than 24%
0.98 better than 40%
57% of 58 duels better than 85%
44% of 9 situations better than 69%
Ancient8
50% -
0.79 -
81.0 -
1.08-
71% of 34 duels -
20% of 10 situations -
Cache5
20% -
0.70 -
76.6 -
0.99-
38% of 21 duels -
33% of 12 situations -
Dust 24
25% -
0.66 -
75.9 -
0.93-
14% of 14 duels -
33% of 3 situations -
Inferno3
33% -
0.90 -
85.1 -
1.14-
58% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ksd17 plays

Across 42 matches ksd17 averages K/R 0.72, ADR 77.5 and a rating of 1.01. Biggest strength: Opening duels won at 63%, better than 99% of level 8 players. Averages 16.0 kills per match with 45% headshots. In 14 of 42 matches the rating was 1.10 or higher (33%), in 19 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +12.6, Headshots +8 pp, ELO +94. Unchanged in recent months: Win rate at 57%. Last 30 days: 9 matches, win rate 44%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.