krystal-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Weakness32% of opening duels won and so well below the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 1.7% of rounds and so well below the average (4.1%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.54 (at the start 0.80). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 0.75 (at the start 1.11). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 85.7. Last 3 months: 64.0 (at the start 83.7). Well below the average (80.7).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 51% (at the start 53%). Just above the average (50%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 51% (at the start 54%). Just above the average (50%).
Best month: July 2026 with 2,435. Last 3 months: 2,349 (at the start 2,435).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Highest rating in a match: 2.36 · Nuke
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How krystal-_- plays
Across 93 matches krystal-_- averages K/R 0.69, ADR 75.6 and a rating of 0.96. Biggest strength: Utility damage per round at 5.7, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 32%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 30 of 93 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. In 37 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. Things go best in match 1 of the day (±0 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate. Got weaker: K/R −0.26, Rating −0.36, ADR −19.7, Headshots −2 pp, Win rate −3 pp, ELO −86. Last 30 days: 21 matches, win rate 52%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.