krutoimakar

South Korea
235 matches tracked 30 matches in 30 days
Last updated:

How does krutoimakar play?

Rating 0.97 K/R 0.71 ADR 78.9 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 235 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 2.9
Knife kills 4 in 235 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.2%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 46%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 38x 4K, 6 aces in 188 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 13%
Enemies flashed per round 0.03−0.25 · Ø 0.28 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether krutoimakar is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 191 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.84
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −105 ELO
39 matches · 62% win rate
In match 2 of the day −26 ELO
46 matches · 50% win rate
Between 0:00 and 6:00 −2 ELO, win rate 50%
On Tuesdays −43 ELO, win rate 50%

krutoimakar loses the most ELO on Anubis: −105 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 1.99 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 37%
0.72 better than 46%
78.7 better than 45%
0.98 better than 39%
53% of 318 duels better than 66%
30% of 23 situations better than 27%
Ancient42
52% right on the average
0.68 better than 22%
76.5 better than 25%
0.94 better than 23%
51% of 201 duels right on the average
29% of 14 situations better than 26%
Dust 241
66% better than 91%
0.74 better than 61%
85.7 better than 79%
1.03 better than 60%
57% of 259 duels better than 83%
33% of 18 situations better than 39%
Anubis39
62% better than 82%
0.73 better than 48%
80.0 better than 49%
1.00 better than 43%
50% of 202 duels better than 44%
21% of 14 situations better than 15%
Cache18
50% -
0.63 -
69.1 -
0.84-
48% of 82 duels -
30% of 10 situations -
Inferno16
75% better than 97%
0.70 better than 32%
80.3 better than 48%
0.96 better than 25%
50% of 107 duels better than 40%
44% of 9 situations better than 67%
Nuke16
50% better than 36%
0.72 better than 29%
78.8 better than 32%
0.99 better than 27%
53% of 91 duels right on the average
60% of 15 situations better than 88%
Vertigo5
40% -
0.63 -
65.7 -
0.79-
33% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krutoimakar plays

Across 235 matches krutoimakar averages K/R 0.71, ADR 78.9 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 9 players. Averages 15.4 kills per match with 54% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 80 of 235 matches the rating was 1.10 or higher (34%), in 104 it was below 0.90. In 188 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: October 2026 at 1.15. krutoimakar loses the most ELO on Anubis (−105 ELO, win rate 62%). Things go best on Dust 2 (+96 ELO, win rate 66%). From match no. 5 of the day on, things go best: 61% win rate, +11 ELO. Last 30 days: 30 matches, win rate 60%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.