krtplx

Russia
On FACEIT since 2026 218 matches tracked 49 matches in 30 days
Last updated:

How does krtplx play?

Rating 0.92 (from 168 matches) K/R 0.64 ADR 74.5 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 27% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.1
Knife kills 3 in 218 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 13%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 12x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 65%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.65, Rating at 0.93, ADR at 74.1
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.72).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
30 matches · 50% win rate
On Mirage −32 ELO
40 matches · 58% win rate
On Fridays ±0 ELO, win rate 30%

krtplx loses the most ELO on Ancient: −61 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.87 · Nuke
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
48% better than 43%
0.65 better than 14%
75.5 better than 27%
0.96 better than 29%
47% of 179 duels better than 30%
47% of 38 situations better than 76%
Mirage40
58% better than 75%
0.65 better than 14%
74.7 better than 21%
0.92 better than 19%
42% of 118 duels better than 10%
38% of 34 situations right on the average
Anubis31
45% better than 32%
0.58 better than 2%
70.8 better than 7%
0.84 better than 4%
36% of 74 duels better than 1%
40% of 20 situations better than 58%
Ancient30
50% right on the average
0.66 better than 14%
78.3 better than 35%
0.88 better than 8%
47% of 64 duels better than 28%
46% of 13 situations better than 72%
Nuke29
52% better than 36%
0.66 better than 12%
71.9 better than 12%
0.98 better than 28%
38% of 66 duels better than 2%
26% of 19 situations better than 16%
Inferno6
33% -
0.63 -
75.9 -
0.82-
58% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krtplx plays

Across 218 matches krtplx averages K/R 0.64 and ADR 74.5; the rating across the 168 rated matches is 0.92. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: 3K rounds at 2.8%, better than only 7% of level 9 players. Averages 14.2 kills per match with 42% headshots. The strongest map is Mirage with a 58% win rate in 40 matches. In 41 of 168 matches the rating was 1.10 or higher (24%), in 87 it was below 0.90. In 148 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. krtplx loses the most ELO on Ancient (−61 ELO, win rate 50%). Things go best on Anubis (+54 ELO, win rate 45%). Match no. 2 of the day goes best: 58% win rate, +26 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.93, ADR at 74.1. Last 30 days: 49 matches, win rate 45%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.