kropakk

Poland
167 matches tracked 21 matches in 30 days
ELO ▲ 1
2,008
30-day peak: 2,008
Rank EU
#238,969
Poland #13,270 in Poland
Last updated:

How does kropakk play?

Rating 1.13 K/R 0.83 ADR 88.6 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 167 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 31x 4K, 3 aces in 96 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.02−0.26 · Ø 0.28 better than 1%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +154
= Stayed the same
K/R at 0.84, Rating at 1.14, ADR at 89.5, Win rate at 47%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −17 ELO
27 matches · 59% win rate
On Dust 2 −12 ELO
38 matches · 50% win rate
Between 18:00 and 24:00 +54 ELO, win rate 41%
On Sundays −17 ELO, win rate 29%

kropakk loses the most ELO on Anubis: −17 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Dust 2
  2. Most kills in a match: 45 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
47% better than 33%
0.87 better than 93%
91.3 better than 91%
1.18 better than 89%
54% of 345 duels better than 69%
47% of 19 situations better than 74%
Dust 238
50% better than 44%
0.84 better than 88%
89.7 better than 86%
1.13 better than 79%
58% of 231 duels better than 84%
24% of 17 situations better than 15%
Anubis27
59% better than 75%
0.81 better than 85%
86.2 better than 79%
1.09 better than 71%
52% of 151 duels better than 55%
63% of 8 situations better than 94%
Nuke21
43% better than 14%
0.84 better than 78%
88.0 better than 74%
1.15 better than 72%
49% of 114 duels better than 30%
75% of 8 situations better than 98%
Cache10
30% -
0.77 -
80.9 -
1.04-
44% of 48 duels -
63% of 8 situations -
Ancient6
50% -
0.77 -
86.8 -
1.03-
45% of 38 duels -
0% of 4 situations -
Inferno3
0% -
0.73 -
75.0 -
0.94-
40% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kropakk plays

Across 167 matches kropakk averages K/R 0.83, ADR 88.6 and a rating of 1.13. Biggest strength: 3K rounds at 6.0%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 85 of 167 matches the rating was 1.10 or higher (51%), in 47 it was below 0.90. In 96 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: October 2026 at 1.19. kropakk loses the most ELO on Anubis (−17 ELO, win rate 59%). Things go best on Mirage (+96 ELO, win rate 47%). Match no. 2 of the day goes best: 68% win rate, +79 ELO. Improved over the last three months: ELO +154. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.14, ADR at 89.5, Win rate at 47%. Last 30 days: 21 matches, win rate 52%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.