kronik999

United Kingdom
On FACEIT since 2025 223 matches tracked 54 matches in 30 days
Last updated:

How does kronik999 play?

Rating 1.04 K/R 0.76 ADR 81.0 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Zeus kills2 in 223 matches
Knife kills 8 in 223 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 50%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 24x 4K, 4 aces in 145 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 3%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +5 pp, ELO +362
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −7.4, Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.81). Right on the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
46 matches · 39% win rate
In match 1 of the day −51 ELO
38 matches · 37% win rate
On Fridays −6 ELO, win rate 34%

kronik999 loses the most ELO on Dust 2: −81 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.06 · Dust 2
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% better than 56%
0.73 better than 44%
79.7 better than 43%
1.00 better than 38%
53% of 292 duels better than 60%
39% of 38 situations better than 53%
Dust 246
39% better than 11%
0.78 better than 66%
83.2 better than 60%
1.09 better than 64%
52% of 263 duels right on the average
46% of 24 situations better than 71%
Ancient41
54% better than 55%
0.77 better than 59%
79.5 better than 37%
1.07 better than 59%
55% of 223 duels better than 70%
22% of 32 situations better than 15%
Anubis39
38% better than 11%
0.73 better than 46%
79.7 better than 44%
0.99 better than 35%
52% of 234 duels right on the average
31% of 13 situations better than 34%
Nuke30
40% better than 10%
0.79 better than 61%
82.4 better than 50%
1.11 better than 63%
51% of 175 duels better than 42%
47% of 17 situations better than 68%
Inferno4
25% -
0.82 -
88.5 -
1.06-
59% of 32 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kronik999 plays

Across 223 matches kronik999 averages K/R 0.76, ADR 81.0 and a rating of 1.04. Biggest strength: Opening duels won at 55%, better than 76% of level 10 · all ELO ranges players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · all ELO ranges players. Averages 16.8 kills per match with 45% headshots. The strongest map is Ancient with a 54% win rate in 41 matches. In 97 of 223 matches the rating was 1.10 or higher (43%), in 80 it was below 0.90. In 145 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. kronik999 loses the most ELO on Dust 2 (−81 ELO, win rate 39%). Things go best on Mirage (+53 ELO, win rate 53%). Match no. 3 of the day goes best: 55% win rate, +4 ELO. Improved over the last three months: Win rate +5 pp, ELO +362. Got weaker: K/R −0.07, Rating −0.09, ADR −7.4, Headshots −6 pp. Last 30 days: 54 matches, win rate 50%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.