krom

Hungary
On FACEIT since 2018 127 matches tracked 41 matches in 30 days
ELO ▲ 19
2,119
30-day peak: 2,278
Rank EU
#171,839
Hungary #860 in Hungary
Last updated:

How does krom play?

Rating 1.13 K/R 0.81 ADR 91.1 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 2.5
Knife kills 3 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 86%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 27x 4K, 5 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether krom is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
34 matches · 53% win rate
On Ancient −3 ELO
32 matches · 50% win rate
Between 18:00 and 24:00 −37 ELO, win rate 41%

krom loses the most ELO on Dust 2: −30 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.37 · Anubis
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
53% better than 56%
0.79 better than 74%
91.6 better than 90%
1.11 better than 74%
58% of 160 duels better than 84%
26% of 19 situations better than 20%
Ancient32
50% better than 45%
0.87 better than 94%
92.9 better than 93%
1.22 better than 95%
57% of 203 duels better than 80%
55% of 20 situations better than 87%
Mirage28
57% better than 70%
0.80 better than 77%
89.5 better than 87%
1.08 better than 69%
52% of 154 duels better than 58%
33% of 12 situations better than 36%
Anubis24
46% better than 28%
0.82 better than 87%
92.9 better than 94%
1.17 better than 89%
52% of 115 duels better than 55%
12% of 17 situations better than 4%
Nuke5
20% -
0.75 -
90.0 -
1.02-
59% of 32 duels -
-
Cache3
0% -
0.59 -
67.2 -
0.82-
38% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krom plays

Across 127 matches krom averages K/R 0.81, ADR 91.1 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 91.1, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 53% headshots. The strongest map is Mirage with a 57% win rate in 28 matches. In 64 of 127 matches the rating was 1.10 or higher (50%), in 32 it was below 0.90. In 127 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: August 2026 at 1.19. krom loses the most ELO on Dust 2 (−30 ELO, win rate 53%). Things go best on Mirage (+30 ELO, win rate 57%). Match no. 1 of the day goes best: 59% win rate, +12 ELO. Last 30 days: 41 matches, win rate 49%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.