krokodyl

Poland
On FACEIT since 2018 350 matches tracked 125 matches in 30 days
Last updated:

How does krokodyl play?

Rating 1.00 K/R 0.72 ADR 78.6 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 350 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 15%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 3.2
Knife kills 19 in 350 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 31%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 51x 4K, 6 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +4.1, Headshots +2 pp, ELO +527
= Stayed the same
K/R at 0.72, Rating at 1.01, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
67 matches · 45% win rate
On Anubis −59 ELO
81 matches · 52% win rate
On Saturdays ±0 ELO, win rate 46%

krokodyl loses the most ELO on Dust 2: −120 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
52% better than 43%
0.72 better than 33%
78.6 better than 32%
1.02 better than 38%
49% of 492 duels better than 30%
45% of 65 situations better than 71%
Anubis81
52% better than 42%
0.74 better than 43%
81.9 better than 51%
1.01 better than 34%
50% of 424 duels better than 36%
38% of 52 situations right on the average
Dust 267
45% better than 21%
0.71 better than 29%
76.9 better than 25%
0.98 better than 23%
41% of 366 duels better than 5%
51% of 39 situations better than 84%
Ancient43
60% better than 72%
0.72 better than 33%
76.9 better than 23%
1.00 better than 32%
42% of 235 duels better than 6%
37% of 43 situations better than 46%
Inferno30
60% better than 57%
0.70 better than 18%
78.0 better than 21%
1.00 better than 17%
55% of 193 duels right on the average
33% of 18 situations better than 35%
Nuke13
54% -
0.64 -
74.6 -
0.85-
37% of 59 duels -
30% of 10 situations -
Cache12
25% -
0.77 -
78.0 -
1.06-
41% of 56 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krokodyl plays

Across 350 matches krokodyl averages K/R 0.72, ADR 78.6 and a rating of 1.00. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 43 matches. In 131 of 350 matches the rating was 1.10 or higher (37%), in 137 it was below 0.90. In 295 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: August 2026 at 1.04. krokodyl loses the most ELO on Dust 2 (−120 ELO, win rate 45%). Things go best on Mirage (+150 ELO, win rate 52%). Match no. 1 of the day goes best: 59% win rate, +120 ELO. Improved over the last three months: ADR +4.1, Headshots +2 pp, ELO +527. Unchanged in recent months: K/R at 0.72, Rating at 1.01, Win rate at 52%. Last 30 days: 125 matches, win rate 54%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.