krohl

USA
On FACEIT since 2014 300 matches tracked 110 matches in 30 days
ELO ▼ 22
2,193
30-day peak: 2,265
Rank NA ▼ 735 places
#4,662
USA #2,588 in USA
30 days · prev. #3,927 · best #3,927
Last updated:

How does krohl play?

Rating 1.13 K/R 0.82 ADR 85.5 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 300 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.4
Zeus kills2 in 300 matches
Knife kills 8 in 300 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 86%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 54x 4K, 6 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

0.31 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.13, ADR at 85.1, ELO at 2,193
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −160 ELO
56 matches · 45% win rate
On Anubis −86 ELO
45 matches · 40% win rate
On Fridays −57 ELO, win rate 38%

krohl loses the most ELO in match 1 of the day: −160 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 66 · Anubis
  2. Highest rating in a match: 2.77 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
58% better than 74%
0.84 better than 88%
87.0 better than 80%
1.15 better than 85%
60% of 444 duels better than 93%
50% of 38 situations better than 80%
Dust 278
55% better than 63%
0.80 better than 77%
87.0 better than 78%
1.11 better than 74%
61% of 454 duels better than 92%
40% of 40 situations better than 58%
Anubis45
40% better than 15%
0.82 better than 87%
83.9 better than 66%
1.13 better than 83%
59% of 234 duels better than 89%
35% of 40 situations better than 43%
Cache34
53% -
0.80 -
80.3 -
1.12-
58% of 158 duels -
39% of 18 situations -
Inferno27
48% better than 35%
0.78 better than 74%
81.7 better than 54%
1.07 better than 64%
55% of 148 duels better than 69%
22% of 9 situations better than 16%
Ancient21
29% better than 3%
0.80 better than 75%
84.4 better than 65%
1.12 better than 79%
49% of 91 duels better than 38%
38% of 8 situations right on the average
Nuke12
67% -
0.94 -
97.4 -
1.26-
66% of 71 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krohl plays

Across 300 matches krohl averages K/R 0.82, ADR 85.5 and a rating of 1.13. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 50% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 148 of 300 matches the rating was 1.10 or higher (49%), in 88 it was below 0.90. In 248 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: October 2026 at 1.16. krohl loses the most ELO in match 1 of the day (−160 ELO, win rate 45%). Things go best on Dust 2 (+145 ELO, win rate 55%). Match no. 4 of the day goes best: 61% win rate, +38 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.13, ADR at 85.1, ELO at 2,193. Last 30 days: 110 matches, win rate 49%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.