krlspi

BY
83 matches tracked 63 matches in 30 days
Last updated:

How does krlspi play?

Rating 1.08 K/R 0.76 ADR 81.3 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 4
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 83 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 7% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More 1v1 and 1v2 wins than the level 4 average.
AWPerClutcher
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 29%
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 37%0 pp level
Clutch 1v2 won 26%+4 pp better than 81%
Clutch kills per match 2.2+0.5 better than 89%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−6 pp better than 21%
AWP share of kills 22%+11 pp better than 87%
K/D 1.13+0.17 better than 98%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%+0.4 pp better than 67%
Rounds with 3K 4.3%+0.6 pp better than 84%
MVPs per match 2.10.0 level
4Ks and aces 12x 4K, 3 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 31%
Utility damage per round 3.2−0.6 better than 37%
Enemies flashed per round 0.11−0.13 better than 15%
Rounds with a death 67%−6.0 pp better than 97%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 83 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −118 ELO
22 matches · 36% wins

krlspi loses the most ELO in match 1 of the day: −118 ELO, 36% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 2.07 · Anubis

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 31%
0.71 better than 59%
79.9 better than 69%
1.01 better than 69%
42% of 69 duels better than 18%
20% of 15 situations better than 10%
Ancient19
37% better than 13%
0.82 better than 96%
88.5 better than 93%
1.15 better than 96%
58% of 67 duels better than 90%
44% of 18 situations better than 72%
Anubis19
63% better than 88%
0.83 better than 96%
84.1 better than 84%
1.20 better than 98%
63% of 62 duels better than 98%
31% of 16 situations better than 33%
Dust 218
56% better than 71%
0.72 better than 62%
77.4 better than 50%
1.05 better than 76%
37% of 59 duels better than 4%
44% of 18 situations better than 72%
Inferno3
67% –
0.81 –
85.7 –
1.22–
40% of 5 duels –
0% of 1 situations –
Nuke3
33% –
0.46 –
56.3 –
0.66–
11% of 9 duels –
67% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How krlspi plays

Across 83 matches krlspi averages K/R 0.76, ADR 81.3 and a rating of 1.08. Biggest strength: K/D at 1.13. That is better than 98% of players on level 4. Most room to improve: Headshot rate at 37%. That is better than only 21% of players on level 4. On average 16.2 kills per match, 37% of them headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 39 of 83 matches the rating was 1.10 or higher (47%), in 25 it was below 0.90. In 83 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. krlspi loses the most ELO in match 1 of the day (−118 ELO, win rate 36%). Things go best on Mirage (+14 ELO, win rate 43%). Last 30 days: 63 matches, win rate 48%, ELO balance −13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.