krjqz

Belarus
On FACEIT since 2013 225 matches tracked 51 matches in 30 days
ELO ▲ 315
3,218
30-day peak: 3,218
Rank EU ▲ 4,904 places
#3,442
Belarus #89 in Belarus
30 days · prev. #8,346 · best #2,543
Last updated:

How does krjqz play?

Rating 0.97 K/R 0.69 ADR 80.2 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.6
Zeus kills1 in 225 matches
Knife kills 2 in 225 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 19x 4K, 3 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 6.6+2.7 · Ø 3.9 better than 96%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 80.9, ELO at 3,167
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −285 ELO
44 matches · 43% win rate
On Nuke −212 ELO
38 matches · 45% win rate
Between 18:00 and 24:00 −47 ELO, win rate 37%
On Tuesdays +87 ELO, win rate 42%

krjqz loses the most ELO in match 3 of the day: −285 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.16 · Ancient

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
50% better than 31%
0.71 better than 27%
80.5 better than 42%
0.98 better than 20%
53% of 314 duels right on the average
36% of 55 situations better than 40%
Ancient56
61% better than 70%
0.75 better than 46%
85.9 better than 68%
1.05 better than 46%
46% of 210 duels better than 15%
32% of 22 situations better than 31%
Nuke38
45% better than 15%
0.63 better than 3%
74.7 better than 14%
0.87 better than 2%
47% of 148 duels better than 17%
47% of 15 situations better than 68%
Inferno13
46% -
0.67 -
79.9 -
0.94-
48% of 52 duels -
44% of 9 situations -
Cache9
67% -
0.75 -
82.1 -
0.94-
46% of 26 duels -
50% of 6 situations -
Anubis6
17% -
0.41 -
53.0 -
0.59-
29% of 14 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krjqz plays

Across 225 matches krjqz averages K/R 0.69, ADR 80.2 and a rating of 0.97. Biggest strength: Utility damage per round at 6.6, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 57% headshots. The strongest map is Ancient with a 61% win rate in 56 matches. In 73 of 225 matches the rating was 1.10 or higher (32%), in 104 it was below 0.90. In 149 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. krjqz loses the most ELO in match 3 of the day (−285 ELO, win rate 43%). Things go best on Ancient (+299 ELO, win rate 61%). Match no. 1 of the day goes best: 63% win rate, +185 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 80.9, ELO at 3,167. Last 30 days: 51 matches, win rate 63%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.