kris26_

Poland
80 matches tracked
Last updated:

How does kris26_ play?

Rating 1.10 (from 41 matches) K/R 0.76 ADR 78.7 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 92%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.08+0.10 · Ø 0.98 better than 86%
Pistol kills per match 2.6
Knife kills 6 in 80 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so slightly above the average (12.9%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 66%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 30%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 63%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +10 pp
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.04, Rating −0.20, ADR −5.0, ELO −104

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.57
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.73 (at the start 0.77). Just above the average (0.71).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.99 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 62%
0.77 better than 78%
80.6 better than 63%
1.09 better than 84%
58% of 55 duels better than 89%
29% of 14 situations better than 27%
Anubis16
38% better than 10%
0.72 better than 54%
78.1 better than 46%
1.19-
56% of 27 duels better than 80%
60% of 10 situations better than 93%
Nuke13
38% -
0.68 -
72.0 -
1.07-
56% of 16 duels -
60% of 5 situations -
Dust 28
63% -
0.75 -
73.1 -
0.92-
36% of 11 duels -
50% of 6 situations -
Ancient6
50% -
0.95 -
90.9 -
1.40-
46% of 13 duels -
33% of 6 situations -
Inferno4
25% -
0.88 -
82.5 -
1.00-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kris26_ plays

Across 80 matches kris26_ averages K/R 0.76 and ADR 78.7; the rating across the 41 rated matches is 1.10. Biggest strength: Headshot rate at 55%, better than 92% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 7 players. Averages 16.7 kills per match with 55% headshots. The strongest map is Mirage with a 53% win rate in 30 matches. In 18 of 41 matches the rating was 1.10 or higher (44%), in 11 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.20. Things go best on Mirage (+25 ELO, win rate 53%). Match no. 2 of the day goes best: 52% win rate, −17 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: K/R −0.04, Rating −0.20, ADR −5.0, ELO −104. Unchanged in recent months: Headshots at 55%. Last 30 days: 6 matches, win rate 50%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.