kriptex

Romania
On FACEIT since 2021 99 matches tracked 30 matches in 30 days
Last updated:

How does kriptex play?

Rating 1.02 K/R 0.72 ADR 79.9 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 99 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,895 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.04+0.02 · Ø 1.02 better than 55%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 16x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.5+0.1 · Ø 4.4 better than 60%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether kriptex is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 99 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: October 2026 with 0.75.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −31 ELO
32 matches · 44% win rate
On Mirage −2 ELO
26 matches · 50% win rate

kriptex loses the most ELO in match 1 of the day: −31 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
65% better than 90%
0.68 better than 23%
77.7 better than 33%
0.98 better than 33%
42% of 114 duels better than 9%
41% of 17 situations better than 59%
Mirage26
50% right on the average
0.80 better than 78%
89.6 better than 87%
1.12 better than 78%
50% of 133 duels better than 43%
69% of 13 situations better than 98%
Inferno16
69% better than 92%
0.74 better than 48%
80.0 better than 41%
1.07 better than 61%
51% of 85 duels better than 39%
40% of 5 situations better than 54%
Cache10
20% -
0.70 -
75.4 -
0.97-
43% of 49 duels -
22% of 9 situations -
Ancient7
43% -
0.55 -
65.4 -
0.78-
50% of 36 duels -
0% of 2 situations -
Anubis7
14% -
0.75 -
77.0 -
1.01-
50% of 34 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kriptex plays

Across 99 matches kriptex averages K/R 0.72, ADR 79.9 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 37 of 99 matches the rating was 1.10 or higher (37%), in 34 it was below 0.90. In 99 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. kriptex loses the most ELO in match 1 of the day (−31 ELO, win rate 44%). Things go best on Dust 2 (+26 ELO, win rate 65%). Match no. 3 of the day goes best: 62% win rate, +26 ELO. Last 30 days: 30 matches, win rate 40%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.