krh666

Italy
On FACEIT since 2019 254 matches tracked 63 matches in 30 days
Last updated:

How does krh666 play?

Rating 1.03 K/R 0.75 ADR 83.0 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 254 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 3.0
Knife kills 10 in 254 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 39%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 34x 4K, 8 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +6.0, Win rate +7 pp
= Stayed the same
Headshots at 47%
▼ Got worse
ELO −118

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −193 ELO
102 matches · 45% win rate
In match 4 of the day −56 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −80 ELO, win rate 45%
On Fridays +19 ELO, win rate 45%

krh666 loses the most ELO on Mirage: −193 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.38 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
45% better than 20%
0.75 right on the average
83.6 better than 61%
1.03 better than 45%
51% of 571 duels better than 45%
24% of 46 situations better than 11%
Dust 259
56% better than 61%
0.75 right on the average
84.7 better than 66%
1.05 right on the average
51% of 296 duels better than 45%
35% of 17 situations better than 41%
Anubis40
50% better than 40%
0.70 better than 26%
78.0 better than 31%
0.95 better than 18%
50% of 212 duels better than 36%
42% of 19 situations better than 57%
Ancient32
50% better than 39%
0.79 better than 65%
86.5 better than 68%
1.09 better than 62%
54% of 185 duels better than 59%
32% of 22 situations better than 32%
Nuke10
70% -
0.80 -
80.8 -
1.08-
54% of 56 duels -
43% of 7 situations -
Cache5
60% -
0.74 -
76.0 -
0.98-
50% of 30 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krh666 plays

Across 254 matches krh666 averages K/R 0.75, ADR 83.0 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 98 of 254 matches the rating was 1.10 or higher (39%), in 100 it was below 0.90. In 186 matches with detailed stats: 34 4Ks and 8 aces. Best month by rating: October 2026 at 1.07. krh666 loses the most ELO on Mirage (−193 ELO, win rate 45%). Things go best from match 5 of the day (+39 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +39 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +6.0, Win rate +7 pp. Got weaker: ELO −118. Unchanged in recent months: Headshots at 47%. Last 30 days: 63 matches, win rate 49%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.