krevvall

Turkey
On FACEIT since 2025 72 matches tracked 51 matches in 30 days
ELO ▲ 55
2,166
30-day peak: 2,166
Rank EU
#149,305
Turkey #4,005 in Turkey
Last updated:

How does krevvall play?

Rating 1.02 (from 51 matches) K/R 0.72 ADR 80.6 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 51 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 4% weak 0.75 to 0.89 10% very weak below 0.75 35%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Win rate +8 pp
= Stayed the same
ADR at 81.3, Headshots at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −26 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Longest win streak: 3 wins in a row · Inferno
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
48% better than 37%
0.72 better than 41%
78.7 better than 39%
1.04-
53% of 68 duels better than 60%
67% of 3 situations better than 98%
Mirage14
21% -
0.68 -
73.2 -
0.93-
52% of 54 duels -
40% of 5 situations -
Anubis13
62% -
0.74 -
84.3 -
0.97-
55% of 42 duels -
50% of 4 situations -
Inferno13
62% -
0.80 -
89.8 -
1.32-
66% of 44 duels -
50% of 2 situations -
Ancient8
38% -
0.61 -
71.6 -
0.87-
44% of 27 duels -
40% of 5 situations -
Cache3
100% -
0.82 -
90.4 -
1.20-
80% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krevvall plays

Across 72 matches krevvall averages K/R 0.72 and ADR 80.6; the rating across the 51 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 26 of 51 matches the rating was 1.10 or higher (51%), in 23 it was below 0.90. In 51 matches with detailed stats: 6 4Ks and 1 ace. Things go best in match 1 of the day (+24 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +24 ELO. Improved over the last three months: K/R +0.06, Win rate +8 pp. Unchanged in recent months: ADR at 81.3, Headshots at 50%. Last 30 days: 51 matches, win rate 51%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.