krecik1727

Vanuatu
On FACEIT since 2020 207 matches tracked 59 matches in 30 days
Last updated:

How does krecik1727 play?

Rating 0.99 K/R 0.70 ADR 75.1 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 207 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 22% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 18%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.01−0.02 · Ø 1.03 better than 38%
Pistol kills per match 2.9
Knife kills 14 in 207 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 32%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 30%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 25x 4K, 2 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 70%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +7.8, ELO +380
= Stayed the same
Headshots at 51%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.65). Slightly below the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
25 matches · 40% win rate
In match 3 of the day +25 ELO
34 matches · 44% win rate
Between 12:00 and 18:00 −93 ELO, win rate 46%
On Saturdays −74 ELO, win rate 32%

krecik1727 loses the most ELO from match 5 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Vertigo
  2. Highest rating in a match: 2.09 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
56% better than 67%
0.74 right on the average
78.3 better than 36%
1.05 better than 54%
51% of 296 duels right on the average
39% of 57 situations better than 53%
Ancient34
32% better than 4%
0.66 better than 12%
70.1 better than 5%
0.89 better than 8%
46% of 147 duels better than 22%
37% of 19 situations better than 47%
Anubis25
48% better than 35%
0.71 better than 33%
76.1 better than 21%
0.97 better than 26%
56% of 108 duels better than 74%
44% of 18 situations better than 64%
Nuke21
48% better than 31%
0.63 better than 3%
67.0 better than 3%
0.92 better than 10%
50% of 74 duels better than 33%
26% of 19 situations better than 24%
Cache17
65% -
0.73 -
79.7 -
1.04-
49% of 71 duels -
20% of 10 situations -
Dust 212
67% -
0.70 -
75.7 -
0.98-
48% of 48 duels -
11% of 9 situations -
Vertigo11
82% -
0.70 -
75.3 -
1.01-
60% of 35 duels -
45% of 11 situations -
Inferno6
67% -
0.71 -
73.4 -
1.07-
48% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krecik1727 plays

Across 207 matches krecik1727 averages K/R 0.70, ADR 75.1 and a rating of 0.99. Most room to improve: Damage per round (ADR) at 75.1, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Vertigo with a 82% win rate in 11 matches. In 67 of 207 matches the rating was 1.10 or higher (32%), in 81 it was below 0.90. In 165 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. krecik1727 loses the most ELO from match 5 of the day (±0 ELO, win rate 40%). Things go best on Nuke (+68 ELO, win rate 48%). Match no. 4 of the day goes best: 70% win rate, +22 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +7.8, ELO +380. Unchanged in recent months: Headshots at 51%, Win rate at 53%. Last 30 days: 59 matches, win rate 51%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.