kreaz

Sweden
FACEIT verified FACEIT verified On FACEIT since 2013 134 matches tracked 38 matches in 30 days
ELO ▲ 1
3,296
30-day peak: 3,421
Rank EU ▼ 81 places
#2,513
Sweden #87 in Sweden
30 days · prev. #2,432 · best #1,698
Last updated:

How does kreaz play?

Rating 1.15 (from 85 matches) K/R 0.81 ADR 88.8 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 85 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 2.9
Knife kills 2 in 134 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 21x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 88%
Enemies flashed per round 0.53+0.21 · Ø 0.32 better than 93%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, ADR at 89.4, Headshots at 55%
▼ Got worse
Win rate −8 pp, ELO −240

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: April 2026 with 0.87. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −87 ELO
23 matches · 48% win rate
On Ancient −84 ELO
31 matches · 42% win rate
On Fridays −33 ELO, win rate 50%

kreaz loses the most ELO from match 5 of the day: −87 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 41 · Nuke

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 69%
0.82 better than 75%
88.9 better than 80%
1.22 better than 88%
50% of 92 duels better than 34%
32% of 19 situations better than 28%
Dust 232
63% better than 79%
0.80 better than 69%
87.9 better than 76%
1.08 right on the average
46% of 80 duels better than 17%
43% of 7 situations better than 60%
Ancient31
42% better than 12%
0.85 better than 85%
91.6 better than 87%
1.25 better than 92%
49% of 73 duels better than 30%
38% of 16 situations right on the average
Nuke13
69% -
0.79 -
89.8 -
1.04-
42% of 43 duels -
33% of 3 situations -
Cache8
75% -
0.74 -
86.5 -
1.11-
47% of 32 duels -
43% of 7 situations -
Inferno4
25% -
0.70 -
76.4 -
0.70-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kreaz plays

Across 134 matches kreaz averages K/R 0.81 and ADR 88.8; the rating across the 85 rated matches is 1.15. Biggest strength: Utility damage per round at 5.4, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 47 of 85 matches the rating was 1.10 or higher (55%), in 24 it was below 0.90. In 74 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.21. kreaz loses the most ELO from match 5 of the day (−87 ELO, win rate 48%). Things go best in match 2 of the day (+87 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +87 ELO. Got weaker: Win rate −8 pp, ELO −240. Unchanged in recent months: K/R at 0.82, ADR at 89.4, Headshots at 55%. Last 30 days: 38 matches, win rate 50%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.