krOnEx-

AM
228 matches tracked 115 matches in 30 days
Last updated:

How does krOnEx- play?

Rating 1.19 K/R 0.88 ADR 91.4 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 228 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 60%+10 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

20% of 1v2s won and so right on the average (20%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 38%+27 pp · Ø 11% better than 98%
K/D 1.17+0.17 · Ø 1.00 better than 87%
Pistol kills per match 4.2
Knife kills 28 in 228 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 92%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 96%
MVPs per match 3.0+0.8 · Ø 2.2 better than 96%
4Ks and aces 63x 4K, 8 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 16%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +4.5, Win rate +16 pp, ELO +171
= Stayed the same
Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.89 (at the start 0.82). Well above the average (0.72).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −143 ELO
38 matches · 42% win rate
On Mirage −104 ELO
65 matches · 43% win rate
Between 12:00 and 18:00 −104 ELO, win rate 44%
On Wednesdays −95 ELO, win rate 38%

krOnEx- loses the most ELO on Anubis: −143 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.88 · Nuke

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
43% better than 19%
0.89 better than 96%
90.7 better than 89%
1.23 better than 94%
64% of 484 duels better than 97%
39% of 38 situations right on the average
Anubis38
42% better than 18%
0.87 better than 93%
90.9 better than 89%
1.17 better than 86%
56% of 234 duels better than 73%
26% of 23 situations better than 19%
Nuke32
66% better than 77%
0.95 better than 96%
98.2 better than 95%
1.30 better than 95%
66% of 299 duels better than 96%
42% of 19 situations better than 59%
Inferno29
48% better than 29%
0.80 better than 72%
88.3 better than 76%
1.11 better than 68%
50% of 222 duels better than 29%
36% of 14 situations better than 46%
Dust 224
46% better than 31%
0.82 better than 83%
87.1 better than 79%
1.08 better than 64%
55% of 126 duels better than 70%
25% of 12 situations better than 16%
Ancient23
57% better than 70%
0.86 better than 90%
90.3 better than 87%
1.16 better than 85%
61% of 137 duels better than 91%
50% of 18 situations better than 79%
Cache14
57% -
0.91 -
95.1 -
1.20-
61% of 90 duels -
14% of 7 situations -
Vertigo3
67% -
0.91 -
94.2 -
1.41-
73% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krOnEx- plays

Across 228 matches krOnEx- averages K/R 0.88, ADR 91.4 and a rating of 1.19. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 19.6 kills per match with 43% headshots. The strongest map is Nuke with a 66% win rate in 32 matches. In 131 of 228 matches the rating was 1.10 or higher (57%), in 55 it was below 0.90. In 187 matches with detailed stats: 63 4Ks and 8 aces. Best month by rating: September 2026 at 1.23. krOnEx- loses the most ELO on Anubis (−143 ELO, win rate 42%). Things go best on Nuke (+155 ELO, win rate 66%). Match no. 4 of the day goes best: 58% win rate, −49 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +4.5, Win rate +16 pp, ELO +171. Unchanged in recent months: Headshots at 43%. Last 30 days: 115 matches, win rate 50%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.