kr9zz

Brazil
93 matches tracked
ELO
2,021
Peak across the last 93 matches: 2,057
Rank SA ▼ 106 places
#6,124 #2,478 in BR
30 days · prev. #6,018 · best #5,758
Last updated:

How does kr9zz play?

Rating 1.08 (from 53 matches) K/R 0.78 ADR 84.4 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 53 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 53%+2 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 78%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.07+0.05 · Ø 1.02 better than 73%
Pistol kills per match 2.9
Knife kills 3 in 93 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.0%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 39%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 98%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 13x 4K, 1 ace in 56 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.15, ADR +11.8, Headshots +2 pp
= Stayed the same
Win rate at 53%
▼ Got worse
Nothing clear

Aug 2026 compared with Apr 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Last 3 months: 0.81 (at the start 0.66). Clearly above the average (0.73).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
20 matches · 45% win rate
In match 2 of the day +5 ELO
23 matches · 43% win rate
Between 6:00 and 12:00 +53 ELO, win rate 47%

kr9zz loses the most ELO on Mirage: −20 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
45% better than 30%
0.80 better than 79%
84.6 better than 73%
1.09 better than 75%
51% of 114 duels right on the average
33% of 6 situations better than 38%
Anubis18
56% better than 65%
0.79 better than 75%
86.7 better than 78%
1.04-
44% of 63 duels better than 15%
33% of 9 situations better than 41%
Cache16
69% -
0.86 -
89.9 -
1.24-
67% of 67 duels -
13% of 8 situations -
Inferno16
50% better than 38%
0.75 better than 60%
83.7 better than 68%
1.14-
63% of 32 duels better than 94%
50% of 2 situations better than 76%
Dust 213
46% -
0.70 -
82.4 -
0.92-
52% of 50 duels -
40% of 5 situations -
Ancient9
67% -
0.76 -
76.9 -
0.99-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kr9zz plays

Across 93 matches kr9zz averages K/R 0.78 and ADR 84.4; the rating across the 53 rated matches is 1.08. Biggest strength: 3K rounds at 6.1%, better than 98% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 16.8 kills per match with 53% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 23 of 53 matches the rating was 1.10 or higher (43%), in 19 it was below 0.90. In 56 matches with detailed stats: 13 4Ks and 1 ace. kr9zz loses the most ELO on Mirage (−20 ELO, win rate 45%). Improved over the last three months: K/R +0.15, ADR +11.8, Headshots +2 pp. Unchanged in recent months: Win rate at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.