kr1zc

United Kingdom
On FACEIT since 2021 351 matches tracked 111 matches in 30 days
ELO ▲ 270
2,638
30-day peak: 2,691
Rank EU
#32,439
United Kingdom #539 in United Kingdom
Last updated:

How does kr1zc play?

Rating 1.00 K/R 0.73 ADR 81.6 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 350 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 3.1
Knife kills 7 in 350 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 22%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 48x 4K, 6 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +148
= Stayed the same
ADR at 81.4
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −154 ELO
48 matches · 44% win rate
On Dust 2 −83 ELO
105 matches · 52% win rate
On Saturdays −110 ELO, win rate 42%

kr1zc loses the most ELO on Anubis: −154 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Highest rating in a match: 2.49 · Dust 2
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
52% better than 46%
0.75 right on the average
82.9 better than 57%
1.03 better than 43%
47% of 571 duels better than 24%
35% of 49 situations better than 41%
Mirage91
60% better than 79%
0.74 better than 46%
82.8 better than 58%
1.02 better than 41%
46% of 440 duels better than 19%
50% of 24 situations better than 81%
Anubis48
44% better than 22%
0.71 better than 30%
80.5 better than 44%
0.97 better than 24%
43% of 223 duels better than 9%
43% of 28 situations better than 59%
Nuke39
44% better than 16%
0.75 better than 46%
87.6 better than 73%
0.99 better than 27%
45% of 272 duels better than 16%
28% of 18 situations better than 20%
Ancient36
39% better than 10%
0.66 better than 11%
75.1 better than 16%
0.92 better than 13%
43% of 225 duels better than 9%
33% of 15 situations better than 37%
Inferno18
39% better than 7%
0.67 better than 8%
73.5 better than 8%
0.89 better than 2%
42% of 91 duels better than 3%
50% of 6 situations better than 76%
Cache13
69% -
0.72 -
77.8 -
1.04-
55% of 55 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kr1zc plays

Across 350 matches kr1zc averages K/R 0.73, ADR 81.6 and a rating of 1.00. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 134 of 350 matches the rating was 1.10 or higher (38%), in 148 it was below 0.90. In 255 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: August 2026 at 1.11. kr1zc loses the most ELO on Anubis (−154 ELO, win rate 44%). Things go best on Ancient (+45 ELO, win rate 39%). Improved over the last three months: Headshots +4 pp, ELO +148. Got weaker: K/R −0.04, Rating −0.06, Win rate −12 pp. Unchanged in recent months: ADR at 81.4. Last 30 days: 111 matches, win rate 54%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.