kr1z3e

Ukraine
105 matches tracked 44 matches in 30 days
Last updated:

How does kr1z3e play?

Rating 1.00 (from 84 matches) K/R 0.70 ADR 74.6 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 47%−3 pp · Ø 50% better than 29%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 18%
AWP share of kills 28%+18 pp · Ø 10% better than 95%
K/D 0.97−0.03 · Ø 1.00 better than 50%
Pistol kills per match 2.5
Knife kills 9 in 105 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just above the average (3.9%).

2K rounds 13.1%+0.1 pp · Ø 13.0% better than 57%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 63%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 14x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 40%
Enemies flashed per round 0.40+0.14 · Ø 0.26 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Headshots +2 pp
= Stayed the same
ADR at 74.4
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.71 (at the start 0.67). Just below the average (0.72).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +17 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 +5 ELO, win rate 38%
On Wednesdays ±0 ELO, win rate 43%

kr1z3e loses the most ELO in match 1 of the day: +17 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.87 · Anubis
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
48% better than 45%
0.71 better than 47%
72.7 better than 20%
1.02 better than 62%
45% of 76 duels better than 24%
46% of 13 situations better than 76%
Dust 223
74% better than 99%
0.66 better than 22%
69.7 better than 9%
0.95 better than 36%
43% of 90 duels better than 16%
50% of 12 situations better than 82%
Ancient13
54% -
0.72 -
76.1 -
1.08-
64% of 33 duels -
57% of 7 situations -
Anubis11
9% -
0.76 -
76.2 -
1.03-
46% of 50 duels -
36% of 14 situations -
Inferno11
55% -
0.72 -
87.3 -
1.00-
50% of 34 duels -
0% of 2 situations -
Nuke10
60% -
0.68 -
74.3 -
0.91-
55% of 33 duels -
67% of 3 situations -
Cache5
40% -
0.63 -
73.6 -
0.83-
13% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kr1z3e plays

Across 105 matches kr1z3e averages K/R 0.70 and ADR 74.6; the rating across the 84 rated matches is 1.00. Biggest strength: Utility hit rate at 48%, better than 99% of level 6 players. Most room to improve: Headshot rate at 39%, better than only 18% of level 6 players. Averages 15.0 kills per match with 39% headshots. The strongest map is Dust 2 with a 74% win rate in 23 matches. In 29 of 84 matches the rating was 1.10 or higher (35%), in 34 it was below 0.90. In 84 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. kr1z3e loses the most ELO in match 1 of the day (+17 ELO, win rate 42%). Things go best on Dust 2 (+69 ELO, win rate 74%). Match no. 2 of the day goes best: 62% win rate, +51 ELO. Improved over the last three months: K/R +0.04, Headshots +2 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: ADR at 74.4. Last 30 days: 44 matches, win rate 50%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.