kr1vda-

Ukraine
On FACEIT since 2016 188 matches tracked 26 matches in 30 days
ELO ▲ 89
3,591
30-day peak: 3,620
Rank EU ▼ 177 places
#760
Ukraine #53 in Ukraine
30 days · prev. #583 · best #583
Last updated:

How does kr1vda- play?

Rating 1.14 (from 156 matches) K/R 0.77 ADR 80.7 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 156 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 13%
Opening duels won 57%+3 pp · Ø 54% better than 68%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 66%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (54%).

Headshot rate 60%+6 pp · Ø 54% better than 80%
AWP share of kills 2%−11 pp · Ø 13% better than 14%
K/D 1.21+0.10 · Ø 1.11 better than 65%
Pistol kills per match 3.1
Knife kills 6 in 188 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so right on the average (2.5).

2K rounds 14.6%+0.5 pp · Ø 14.1% better than 47%
3K rounds 4.5%−0.1 pp · Ø 4.6% better than 38%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 29x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 41%
Enemies flashed per round 0.26−0.08 · Ø 0.34 better than 22%
Deaths per round 64%−6 pp · Ø 70% better than 92%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +6.0
= Stayed the same
Headshots at 60%, Win rate at 58%, ELO at 3,591
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.79 (at the start 0.74). Just above the average (0.78).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
52 matches · 52% win rate
In match 2 of the day +27 ELO
50 matches · 52% win rate
Between 12:00 and 18:00 −29 ELO, win rate 47%
On Saturdays −1 ELO, win rate 47%

kr1vda- loses the most ELO on Ancient: −29 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.30 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
65% better than 79%
0.83 better than 61%
84.3 better than 36%
1.23 better than 78%
63% of 126 duels better than 90%
49% of 41 situations better than 78%
Ancient52
52% better than 25%
0.77 better than 36%
80.8 better than 25%
1.10 better than 42%
46% of 142 duels better than 7%
44% of 25 situations better than 62%
Dust 226
50% better than 22%
0.66 better than 3%
69.9 better than 1%
0.97 better than 5%
58% of 59 duels better than 66%
36% of 14 situations better than 40%
Anubis20
70% better than 85%
0.79 better than 45%
84.4 better than 44%
1.18 better than 66%
63% of 67 duels better than 88%
70% of 10 situations better than 96%
Nuke19
58% better than 58%
0.71 better than 29%
76.4 better than 21%
1.07 better than 56%
39% of 49 duels better than 2%
46% of 13 situations better than 62%
Cache12
75% -
0.85 -
87.0 -
1.28-
52% of 42 duels -
25% of 8 situations -
Inferno5
40% -
0.70 -
76.9 -
0.65-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kr1vda- plays

Across 188 matches kr1vda- averages K/R 0.77 and ADR 80.7; the rating across the 156 rated matches is 1.14. Biggest strength: Deaths per round at just 64% (lower is better), better than 92% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,500+ ELO players. Averages 16.6 kills per match with 60% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 77 of 156 matches the rating was 1.10 or higher (49%), in 40 it was below 0.90. In 121 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. kr1vda- loses the most ELO on Ancient (−29 ELO, win rate 52%). Things go best on Mirage (+352 ELO, win rate 65%). From match no. 5 of the day on, things go best: 77% win rate, +148 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +6.0. Unchanged in recent months: Headshots at 60%, Win rate at 58%, ELO at 3,591. Last 30 days: 26 matches, win rate 62%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.