kr1SSS-

Latvia
On FACEIT since 2017 119 matches tracked 20 matches in 30 days
Last updated:

How does kr1SSS- play?

Rating 1.18 K/R 0.83 ADR 87.4 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 119 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 26% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.23+0.19 · Ø 1.04 better than 91%
Pistol kills per match 2.8
Knife kills 2 in 119 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 82%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 15x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +252
= Stayed the same
K/R at 0.82, Rating at 1.18, ADR at 87.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 48%
On Fridays +37 ELO, win rate 48%

kr1SSS- loses the most ELO on Mirage: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis27
70% better than 92%
0.88 better than 94%
90.3 better than 86%
1.27 better than 96%
50% of 80 duels better than 38%
25% of 20 situations better than 19%
Mirage21
48% better than 30%
0.80 better than 73%
84.9 better than 66%
1.18 better than 85%
63% of 94 duels better than 95%
46% of 13 situations better than 73%
Inferno20
45% better than 15%
0.86 better than 81%
93.4 better than 83%
1.19 better than 75%
46% of 67 duels better than 10%
13% of 15 situations better than 5%
Ancient16
50% better than 40%
0.82 better than 79%
82.7 better than 52%
1.16 better than 83%
53% of 43 duels better than 56%
40% of 15 situations better than 56%
Nuke16
63% better than 73%
0.82 better than 76%
90.0 better than 82%
1.18 better than 83%
53% of 64 duels right on the average
45% of 20 situations better than 60%
Dust 211
64% -
0.76 -
81.0 -
1.10-
44% of 41 duels -
56% of 9 situations -
Cache5
0% -
0.73 -
80.9 -
0.91-
53% of 19 duels -
100% of 1 situations -
Vertigo3
67% -
0.82 -
87.2 -
1.14-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kr1SSS- plays

Across 119 matches kr1SSS- averages K/R 0.83, ADR 87.4 and a rating of 1.18. Biggest strength: K/D at 1.23, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Anubis with a 70% win rate in 27 matches. In 71 of 119 matches the rating was 1.10 or higher (60%), in 18 it was below 0.90. In 71 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.23. kr1SSS- loses the most ELO on Mirage (−23 ELO, win rate 48%). Things go best from match 5 of the day (+45 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +45 ELO. Improved over the last three months: Win rate +8 pp, ELO +252. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.18, ADR at 87.7. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.