kr0wz-
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average63% of opening duels won and so well above the average (52%).
Clutch
Average42% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average1.29 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 17.8% of rounds and so well above the average (13.4%).
Utility and deaths
Average5.1 utility damage per round and so well above the average (4.1).
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kr0wz- loses the most ELO in match 1 of the day: −236 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Dust 2
- Most kills in a match: 37 · Cache
- Highest rating in a match: 2.34 · Inferno
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How kr0wz- plays
Across 21 matches kr0wz- averages K/R 0.91, ADR 99.1 and a rating of 1.23. Biggest strength: Damage per round (ADR) at 99.1, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 19.3 kills per match with 45% headshots. The strongest map is Inferno with a 75% win rate in 28 matches. In 48 of 80 matches the rating was 1.10 or higher (60%), in 17 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. kr0wz- loses the most ELO in match 1 of the day (−236 ELO, win rate 45%). Things go best on Inferno (+79 ELO, win rate 75%). From match no. 5 of the day on, things go best: 79% win rate, +56 ELO. Last 30 days: 21 matches, win rate 62%, net ELO −5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.