kpuck01
How does kpuck01 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average49% of 1v1s won and so well above the average (37%).
Weapons and aim
Average48% headshots and so slightly above the average (46%).
Impact
AverageExactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).
Utility and deaths
Weakness0.15 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08.
Damage per round (ADR)
Best month: July 2026 with 83.8. Last 3 months: 78.5 (at the start 83.8). Just below the average (79.2).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 47% (at the start 51%). Just above the average (46%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 49% (at the start 48%). Slightly below the average (51%).
Best month: August 2026 with 1,750. Last 3 months: 1,499 (at the start 1,384).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kpuck01 loses the most ELO on Dust 2: −76 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Inferno
- Highest rating in a match: 1.74 · Inferno
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How kpuck01 plays
Across 164 matches kpuck01 averages K/R 0.73 and ADR 80.2; the rating across the 102 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 7 players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 7 players. Averages 16.4 kills per match with 48% headshots. The strongest map is Ancient with a 74% win rate in 19 matches. In 38 of 102 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 97 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. kpuck01 loses the most ELO on Dust 2 (−76 ELO, win rate 45%). Things go best on Mirage (+32 ELO, win rate 44%). Improved over the last three months: ELO +115. Got weaker: K/R −0.06, ADR −5.3, Headshots −4 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 20 matches, win rate 45%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.