koztime

Kazakhstan
On FACEIT since 2024 247 matches tracked 28 matches in 30 days
ELO ▼ 28
2,286
30-day peak: 2,323
Rank EU
#104,654
Kazakhstan #3,822 in Kazakhstan
Last updated:

How does koztime play?

Rating 1.10 K/R 0.79 ADR 84.2 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 247 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.3
Knife kills 9 in 247 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 33x 4K, 3 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp, ELO +589
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 83.5
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −123 ELO
97 matches · 56% win rate
In match 4 of the day −52 ELO
31 matches · 42% win rate
On Saturdays +18 ELO, win rate 48%

koztime loses the most ELO on Mirage: −123 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Mirage
  2. Most kills in a match: 51 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
56% better than 66%
0.79 better than 69%
84.3 better than 66%
1.11 better than 71%
48% of 542 duels better than 30%
49% of 68 situations better than 79%
Dust 256
50% better than 44%
0.77 better than 62%
82.8 better than 57%
1.04 right on the average
51% of 318 duels right on the average
34% of 29 situations better than 43%
Ancient42
57% better than 68%
0.81 better than 77%
86.0 better than 70%
1.12 better than 75%
52% of 231 duels right on the average
30% of 27 situations better than 30%
Anubis22
68% better than 91%
0.82 better than 80%
85.1 better than 69%
1.14 better than 78%
54% of 170 duels better than 63%
47% of 15 situations better than 69%
Inferno14
50% -
0.86 -
90.1 -
1.24-
49% of 70 duels -
56% of 9 situations -
Nuke11
73% -
0.81 -
86.4 -
1.12-
55% of 53 duels -
75% of 8 situations -
Cache5
60% -
0.53 -
57.3 -
0.75-
21% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How koztime plays

Across 247 matches koztime averages K/R 0.79, ADR 84.2 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 111 of 247 matches the rating was 1.10 or higher (45%), in 79 it was below 0.90. In 168 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: June 2026 at 1.16. koztime loses the most ELO on Mirage (−123 ELO, win rate 56%). Things go best on Ancient (+145 ELO, win rate 57%). Match no. 2 of the day goes best: 66% win rate, −8 ELO. Improved over the last three months: Win rate +8 pp, ELO +589. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 83.5. Last 30 days: 28 matches, win rate 57%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.