koxxi

Wallis & Futuna
63 matches tracked
Last updated:

How does koxxi play?

Rating 0.84 K/R 0.59 ADR 70.3 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 8% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 40%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.81−0.17 · Ø 0.98 better than 2%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.2).

2K rounds 10.3%−2.6 pp · Ø 12.9% better than 3%
3K rounds 2.5%−1.3 pp · Ø 3.8% better than 4%
MVPs per match 1.4−0.8 · Ø 2.2 better than 1%
4Ks and aces 6x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 2%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 25%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether koxxi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 63 matches, all from the last 3 months.

Kills per round (K/R)

0.53
AugSepOct

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 22 · Dust 2
  2. Highest rating in a match: 1.68 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
56% better than 71%
0.60 better than 5%
75.0 better than 27%
0.85 better than 7%
43% of 67 duels better than 15%
25% of 8 situations better than 16%
Mirage16
63% better than 89%
0.57 better than 2%
67.0 better than 4%
0.82 better than 4%
44% of 57 duels better than 20%
43% of 7 situations better than 65%
Ancient10
60% -
0.65 -
77.5 -
0.87-
49% of 43 duels -
33% of 3 situations -
Anubis9
33% -
0.48 -
56.0 -
0.70-
40% of 25 duels -
43% of 7 situations -
Nuke7
43% -
0.62 -
70.9 -
0.89-
53% of 19 duels -
0% of 4 situations -
Inferno3
67% -
0.71 -
76.7 -
0.98-
73% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How koxxi plays

Across 63 matches koxxi averages K/R 0.59, ADR 70.3 and a rating of 0.84. Most room to improve: Rating at 0.84, better than only 2% of level 7 players. Averages 13.2 kills per match with 47% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 9 of 63 matches the rating was 1.10 or higher (14%), in 37 it was below 0.90. In 63 matches with detailed stats: 6 4Ks and 1 ace. Last 30 days: 2 matches, win rate 50%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.