kowmar

Kazakhstan
On FACEIT since 2021 80 matches tracked 59 matches in 30 days
ELO ▲ 205
2,980
30-day peak: 2,980
Rank EU ▼ 119 places
#8,976
Kazakhstan #309 in Kazakhstan
30 days · prev. #8,857 · best #8,857
Last updated:

How does kowmar play?

Rating 1.20 K/R 0.85 ADR 87.2 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 80 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 13% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 84%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 31%+19 pp · Ø 12% better than 95%
K/D 1.24+0.19 · Ø 1.05 better than 90%
Pistol kills per match 3.0
Knife kills 3 in 80 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.6%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 5.4%+1.1 pp · Ø 4.3% better than 86%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 21x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether kowmar is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.86
AugSepOct

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
26 matches · 50% win rate

kowmar loses the most ELO on Mirage: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
67% better than 91%
0.87 better than 90%
87.6 better than 77%
1.25 better than 92%
60% of 105 duels better than 86%
44% of 16 situations better than 66%
Mirage26
50% better than 35%
0.84 better than 84%
88.9 better than 81%
1.16 better than 81%
58% of 137 duels better than 82%
37% of 19 situations better than 44%
Ancient14
50% -
0.79 -
84.3 -
1.10-
55% of 74 duels -
50% of 8 situations -
Anubis7
57% -
0.94 -
87.4 -
1.33-
64% of 28 duels -
67% of 6 situations -
Inferno3
33% -
1.00 -
94.1 -
1.36-
78% of 18 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kowmar plays

Across 80 matches kowmar averages K/R 0.85, ADR 87.2 and a rating of 1.20. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 48 of 80 matches the rating was 1.10 or higher (60%), in 22 it was below 0.90. In 80 matches with detailed stats: 21 4Ks and 0 aces. kowmar loses the most ELO on Mirage (−24 ELO, win rate 50%). Things go best in match 1 of the day (+24 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +24 ELO. Last 30 days: 59 matches, win rate 58%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.