kot_grom
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Average55% of 1v1s won and so well above the average (39%).
Weapons and aim
Average42% headshots and so well below the average (50%).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.87. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.27. Last 3 months unchanged at 1.14. Well above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 92.6. Last 3 months: 87.5 (at the start 83.1). Clearly above the average (80.7).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 41% (at the start 45%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 75%. Last 3 months: 71% (at the start 67%). Well above the average (50%).
Best month: October 2026 with 2,440. Last 3 months: 2,440 (at the start 2,229).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 62%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Inferno
- Highest rating in a match: 2.34 · Cache
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How kot_grom plays
Across 62 matches kot_grom averages K/R 0.80, ADR 85.9 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Dust 2 with a 73% win rate in 15 matches. In 33 of 62 matches the rating was 1.10 or higher (53%), in 14 it was below 0.90. In 41 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.27. Improved over the last three months: ADR +4.4, Win rate +4 pp, ELO +211. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.14. Last 30 days: 21 matches, win rate 76%, net ELO +77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.